Dune 2d20 #2
  1. #3191
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    25,338
    Blog Entries
    1
    Welcome debitvictory

    Are you using MoreCore from the Forge?
    That is the only place new users should be getting MoreCore from.

    Can you generate log files and post them here?

  2. #3192
    Thank you sir!

    I see now that I downloaded from your lovely post #1 in https://www.fantasygrounds.com/forum...reCore-Ruleset, and I hadn't understood your warning at the top. I do now.

    Thanks for the assist. I see now that the MC files dropped in when I updated FG.

  3. #3193
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    25,338
    Blog Entries
    1
    Yell if you want some advise on how to do a particular mechanic.

  4. #3194
    So, I noticed this problem after a recent update. Not sure how long ago though. The inventory weight is no longer updating and stays at 0. I tested this on existing games with extensions, removed the extensions, and then tested it on a fresh campaign. All the same. It's minor and doesn't effect much, but I figured I should let someone know.

    Capture.PNG
    AKA Mech45

    Ultimate License Holder GM

    Games played can be seen here:
    d20Enclave Twitch page: www.twitch.tv/d20enclave
    d20Enclave YouTube: https://www.youtube.com/channel/UCEL...jOCiQidlqHkhmQ
    d20Enclave Discord: https://discord.com/invite/HSuvJns

  5. #3195
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    25,338
    Blog Entries
    1
    Thanks Yogel. Ill check it out.

  6. #3196
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    25,338
    Blog Entries
    1
    I added two new rolls today:

    For Warlock skill tests
    /wskill 1d20+#
    It reports success/failure based on a target of 20

    I think the other one is for Punk Apocalyptic
    /vs 1d20>#
    It reports success/failure based on target of the value in #

    In both instances I recommend using (p1) parameter in the roll.

  7. #3197
    sirkerry's Avatar
    Join Date
    Dec 2015
    Location
    USA - TX - Houston (Spring Branch)
    Posts
    118
    Quote Originally Posted by damned View Post
    I added two new rolls today:

    I think the other one is for Punk Apocalyptic
    /vs 1d20>#
    It reports success/failure based on target of the value in #
    Thank you so much! It could definitely be used for Punk Apocalyptic (and I most likely will), but I was mostly wanting it for Ambition & Avarice and other OSRish games.
    Native Texan. Adventure Gaming since 1977. Ultimate License holder. Trekkie. Long time Traveller fan. Die-hard Savage. OSR enthusiast. 1930's Pulp Adventure aficionado.
    Currently Running:
    Various One-Shots (EBTT,SWADE,MGT2,etc)
    Currently Playing:
    D&D 5E: Temple of Elemental Evil (OAR6)
    OSRIC: Temple of Elemental Evil (T1-4)
    Savage Worlds: Hell Divers
    SotDL: Reavers of the Skull King
    Time Zone: Central Daylight Time (GMT-5)

  8. #3198
    sirkerry's Avatar
    Join Date
    Dec 2015
    Location
    USA - TX - Houston (Spring Branch)
    Posts
    118
    Quote Originally Posted by damned View Post
    I added two new rolls today:

    For Warlock skill tests
    /wskill 1d20+#
    It reports success/failure based on a target of 20
    Oh, cool! A new roll that can also be used to do Target 20 rolls.
    Native Texan. Adventure Gaming since 1977. Ultimate License holder. Trekkie. Long time Traveller fan. Die-hard Savage. OSR enthusiast. 1930's Pulp Adventure aficionado.
    Currently Running:
    Various One-Shots (EBTT,SWADE,MGT2,etc)
    Currently Playing:
    D&D 5E: Temple of Elemental Evil (OAR6)
    OSRIC: Temple of Elemental Evil (T1-4)
    Savage Worlds: Hell Divers
    SotDL: Reavers of the Skull King
    Time Zone: Central Daylight Time (GMT-5)

  9. #3199
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    25,338
    Blog Entries
    1
    New roll for Warlock

    This roll is used for doing Luck Rolls.

    First in Options you need to turn C5 On and make it Visible to GM and Players.
    You will likely need to reload the table at that point.

    Next setup C5 on your character sheets and Combat Tracker by renaming the label to Luck
    Your players will need to also do this manually.

    Setup a Roll as follows:

    Name: Luck
    Dice String: /wluck 1d20

    When you use this it will Roll 1d20+luck and compare against 20.
    It will declare Success or Failure and will decrement your Luck by 1.

    In the Forge now.

  10. #3200
    Trying to set up rolls for the ERA system; roll a number of exploding d10s equal to attribute + skill, and then count successes equal to a variable threshold determined by the DM. Ideally, I'd have something like the exploding dice successes command but with the modifier box changing the number of dice rolled and then linking the success number to p1, I'll take whatever the simplest solution is though.

Thread Information

Users Browsing this Thread

There are currently 18 users browsing this thread. (0 members and 18 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Dune 2d20

Log in

Log in