Thread: MoreCore Ruleset
-
September 26th, 2020, 13:58 #2601
-
September 26th, 2020, 14:13 #2602
- Join Date
- Jul 2015
- Posts
- 143
So after testing, this works well. It wouldn’t be to hard to adapt the rest of basic mathematics, but right now it will add and subtract anything in the brackets.
The only issue we found was if you’re using the reference fields example: (a1) if the reference changes it doesn’t know to refresh. I am not sure how to get around that, yet. But using the local parameters example (p1) it works super well.
-
September 26th, 2020, 16:10 #2603
-
September 26th, 2020, 16:11 #2604
-
September 26th, 2020, 16:57 #2605
- Join Date
- Jul 2015
- Posts
- 143
-
September 26th, 2020, 18:36 #2606
- Join Date
- Aug 2019
- Posts
- 11
frostybyte000jm & damned. What do you mean by needing to refresh? So like if you change (a1) from 2 to 3 it's not refreshing the roll so that it's Roll + 2 still instead of Roll + 3? If that's the case maybe review the updated stunt roll as that will make that update. If I'm misunderstanding the issue though feel free to ignore haha.
-
September 26th, 2020, 18:41 #2607
The resizeFrames(sourceWindow) function is not working in Unity.
The past is a rudder to guide us, not an anchor to hold us back.
-
September 26th, 2020, 19:31 #2608
- Join Date
- Jul 2015
- Posts
- 143
For just about everything else it works just fine (I suspect, I haven't found any issues).
What we are saying for the mathematic enhancement I built, where anything in the [ ] will calc first before sending to the roller. example [(p1)+(p2)-(a3)]d20 will calc xd20; where x is the summation of the fields in the brackets. Any of the reference fields don't auto adjust.
This should be easily fixable, I just don't have time to take care of this over the next month, and I don't want to rush a solution that could potentially break what is currently working.
Seeing you and I were kind of working on very similar concepts (where mine was for any roll and I think yours was for a specific roll) you may have the solution. IDK, I wish I had more time.
-
September 26th, 2020, 19:32 #2609
- Join Date
- Jul 2015
- Posts
- 143
-
September 26th, 2020, 19:50 #2610
I hope it is not FAD. For me this was very useful way to implement fluent resizing character sheets.
The past is a rudder to guide us, not an anchor to hold us back.
Thread Information
Users Browsing this Thread
There are currently 2 users browsing this thread. (1 members and 1 guests)
Bookmarks