Thread: MoreCore Ruleset
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September 18th, 2020, 03:09 #2591
- Join Date
- Aug 2019
- Posts
- 11
Haha. That's pretty similar to the modification I posted about earlier with the stunt die frosty /AGEstunt {(p1),(p2),(a1)}
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September 18th, 2020, 04:34 #2592
- Join Date
- Jul 2015
- Posts
- 143
Oh! Is that what that does?
Cool great minds. Also, if you want to post it here for others to try we can. Damned usually wants them posted to this forum as well.
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September 18th, 2020, 05:07 #2593
- Join Date
- Aug 2019
- Posts
- 11
Ok. Here's my pak file. Uses the same base as the /stunt roller.
You roll /AGEstunt and can add in multiple variables like {1,5,-3} and it'll sum it up. But it also works like the basic stunt roller for /AGEstunt 2 so it could also be done as an update to the base stunt roller.
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September 18th, 2020, 12:15 #2594
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September 21st, 2020, 06:27 #2595
- Join Date
- Jul 2017
- Posts
- 27
for some reason, /rollunder is throwing an additional d10 when /rollunder 1d100x[anything] is entered, whether from rolls or chatbox.
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September 25th, 2020, 23:04 #2596
- Join Date
- Aug 2019
- Posts
- 11
It appears there's something in MoreCore that conflicts with the AudioOverseer Syrinscape extension. It's preventing the ability to set Audio Trigger "Matches"
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September 26th, 2020, 13:33 #2597
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September 26th, 2020, 13:46 #2598
Its totally something that I would love to do but so far any simple solution has eluded me.
The current rolls all expect data in a specific format only as you know.
Either I work out a way to incorporate some math functions and rewrite every roll or i create a panel that accepts roll parameters and math and you can drag and drop etc.
Or some other way.
But so far I havent got one working.
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September 26th, 2020, 13:55 #2599
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September 26th, 2020, 13:57 #2600
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