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  1. #3201
    Found a quick fix, remembered that the default rollover command includes modifier box for extra dice; going to need to manually explode though

  2. #3202
    damned's Avatar
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    Quote Originally Posted by Sir Onyx View Post
    Trying to set up rolls for the ERA system; roll a number of exploding d10s equal to attribute + skill, and then count successes equal to a variable threshold determined by the DM. Ideally, I'd have something like the exploding dice successes command but with the modifier box changing the number of dice rolled and then linking the success number to p1, I'll take whatever the simplest solution is though.
    Quote Originally Posted by Sir Onyx View Post
    Found a quick fix, remembered that the default rollover command includes modifier box for extra dice; going to need to manually explode though
    Another option right now would be:
    On both Attribute and Skill
    /die (p1)d10es(p2)
    Set score in p1 and difficulty in p2
    you would do two rolls and sum the successes.

    Ill try and make you a roll to handle this in a single roll

  3. #3203
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    Ok you can now use:

    /era (p1)d10x(p2)

    and it will roll (p1) d10s and explode and report how many met exceeded the (p2) value
    you can use other size dice

    I would set that up as the Attribute roll for each - eg Strength
    For Skills set them as /mod (p1)

    First select skill(s) and any other things that might affect the roll
    These will add to the ModifierStack (along with descriptions - eg Athletics +2)
    When rolling it will roll dice from the Attribute as well as dice from the ModifierStack

    It would be great if you could share a Character sheet export when you are done.

  4. #3204

  5. #3205
    Hi,

    I noticed that the "Total Weight Carried" sum isn't working any more on the player sheet. If I add or remove items it doesn't change the "Total Weight Carried" field.
    I checked with another ruleset and it works normally.

    Any idea ?

    Thanks
    Regards.

    -----
    FGU (latest) 4.2.2 Ultimate (2022-06-07)
    Ruleset : MoreCore (with Forge)
    Ext. :
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  6. #3206
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    Yes it was broken by a recent(ish) CoreRPG update and I have not had a chance to fix this particular issue.
    It will get done - i just cant give you an ETA right now.

  7. #3207
    On darker themes like FG Dark, FG Modern Dark & FG Futuristic the first two tabs of the default MoreCore character sheet is difficult to read since it is using light text on a light background.

    All the other tabs seem to be fine like in the 3rd attached screenshot.
    Attached Images Attached Images
    "There is no knowledge that is not power."
    -Ralph Waldo Emerson

  8. #3208

  9. #3209

  10. #3210
    Having some issues with the Champions dice rolls.

    /ckill seems to be counting up BODY damage as if it's a normal attack, and is calculating the stun wrong. For instance, I rolled /ckill 3d6 (6, 3, 4 and 6 for the stun multiplier) That should be 13 body and 65 stun, but shows 4 body and 20 stun. Either I'm using it wrong or something is amiss...
    /cstun seems to be working perfectly.
    /champions seems to work perfectly.
    /cskill seems to work well, though I don't know what the second value input is for. The S# value...

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