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  1. #2891
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    Hi Arrix we probably need a /exalteddmgx roll too at some point...

    I think on the recharge thing I should probably add support for "half" and "full" too.
    If recharge proves to be useful I will probably have to look at a way to trigger it to run on all Rolls, either per character or maybe via the Rest feature...

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  2. #2892
    Quote Originally Posted by damned View Post
    Hi Arrix we probably need a /exalteddmgx roll too at some point...
    That would be quite awesome, yes. The good thing is that the effects that cause automatic successes are quite rare for damage rolls. Stunts/willpower only count for the attack roll but not the damge itself.

  3. #2893
    I feel like I'm missing something with how to add rolls to the MoreCore character sheet tab. Tutorial video 4 implies I should be able to do it in FG, without editing XML, but I don't seem to be able to (in the video the editing windows just pop up with no explanation). I can change the name of the default 6 boxes (Attributes, Feats, etc.), and I can add blank items in the boxes, but no amount of clicking or right clicking lets me modify the items. Do I need to edit the XML? Do I need to choose a ruleset?

    Edit: Found it, you need to add roll types to the "rolls" list. That wasn't very clear.

    I also think it would be helpful to name which xml or lua file is actually being edited in the videos; I can find the one eventually, but it's a pain to find them if they're not explicitly named.
    Last edited by Felderburg; April 22nd, 2021 at 01:24.

  4. #2894
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    Hi Felderburg,

    Thanks for the feedback. Are you trying to write an extension or just start playing?
    If you are writing an extension to customise the look/feel/behaviour then use the tutorials, otherwise add rolls and configure them.
    Try and download some example character sheets or watch this video to give you a better understanding of how to setup Rolls within MoreCore https://www.youtube.com/watch?v=u7UENAvECO8
    Yes not including the filenames was an oversight, they were meant to be displayed at the top of the screen in notepad.

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  5. #2895
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    Ive also replied on your Youtube comments too.

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  6. #2896
    Hi Damned, is there any way to do assign specific values to the combat tracker fields in MoreCore?, like /c4mod = 2 , I can add values ( like /c4mod + (a) ) but I cant assign specific values (to reset a stat for example)
    Thanks!

  7. #2897
    Another question, its possible to roll with on or two bonus or penalty die on a d100% like in Coc7? thanks!

  8. #2898
    I think there may be an issue with rolling 1d5 for dice pools.
    /pool 1d5 seems to be adding a random result to the modifier box rather than populating the dice pool.
    The other numbers all seem fine though.
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  9. #2899
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    When you add dice that are not defined it immediately does a random calc on those dice and adds it to the Modifier stack as well as adding a pip/slot to the Pool.

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  10. #2900
    Fair enough I thought it may be an bug as the 1d3 adds a die to the pool.
    It is not a really a big issue but I guess an unscrupulous player is getting the results before actually rolling, so it is a bit weird. Just thought I would mention it in case it was not known behaviour.
    In any case, The morecore ruleset has been super useful and adaptable and this is a minor thing - so thank you for all the hours you must have spent creating it.
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