Thread: MoreCore Ruleset
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December 11th, 2020, 22:21 #2681
In MoreCore use 100 for red, 200 for green, 300 for blue and 400 for yellow
So /die 2d1006+2d20020 will roll 2 red d6 and 2 green d20
Use /pool 2d3006 to add 2 blue d6 to the pool
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December 11th, 2020, 23:11 #2682
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- Nov 2017
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Wow. Thank you for the info and for the very quick response!
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December 15th, 2020, 22:50 #2683
I'm trying to use the dice string /weg 1d6+#d1006 but something is not working. The 1d6 is not rolling and that is the exploting die.
I've tried creating a new campaign but it still doesn't work. The strange thing is that in an old campaign it seems to work fine.
Even stranger, if I create a copy of the campaign, the dice string stops working.
Ok, I've discovered that the theme extension is blocking the string, don't know why or how.
Problem solved. I was deleting all unnecesary dice and that was making the exploding die not to appear.Last edited by JubiladosdeArkham; December 15th, 2020 at 23:03.
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December 16th, 2020, 00:57 #2684
# should also be a number rather than the symbol
yes dont delete any of the 1006/2006/3006/4006 dice
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December 26th, 2020, 22:57 #2685
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How would I code a 2d6 roll added together under a number? (reference field)
I'm also looking to show a skill as a value of an attribute plus what points the player adds to the base value (attribute)
For example Str = 5
[5] [<points>] [Total Value]
The roll then for that skill would be 2d6 < Total and if roll is a 2 successLast edited by Fargen; December 26th, 2020 at 23:11.
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December 27th, 2020, 01:32 #2686
I a mnot following what you mean here?
I'm also looking to show a skill as a value of an attribute plus what points the player adds to the base value (attribute)
For example Str = 5
[5] [<points>] [Total Value]
The roll then for that skill would be 2d6 < Total and if roll is a 2 success
The current options you have are:
example roll
/die [(c)+(b)]d10e+(p2)
this will sum the linked field c and linked field b and use that to determine how many die to roll
but it wont display that sum value anywhere on the sheet - it will show it in the roll if you open it up but not on the sheet
you use the p1/p2/p3 values so you can see the component values (still not the sum) but these values will not stay linked
otherwise - coding time!
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December 27th, 2020, 01:47 #2687
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- Dec 2017
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Thanks Damned,
That pointed me in the right direction. [ ] for summing two values.
I may work on an extension and I'm watching your videos now. I'd like to see a TOON extension if it hasn't been done yet. Found one person asking, so probably not a lot of demand, but still could be a fun exercise.
Just need to learn Morecore more. Found your YT so watching through the vids. Thanks for putting those out there.
Is there a way to add to the below roll, if it is a 12 it's automatic failure?
For those working with TOON and rolls, what I came up with was: /sthrow 2d6<[(a1) + (p1)]Last edited by Fargen; December 27th, 2020 at 01:50.
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December 27th, 2020, 03:23 #2688
There is tonnes of info in those videos but also thats a lot of content to get thru
Start small - unless coding is your thing - and work up to stuff
What I would do for your Q is duplicate sthrow and add in the code.
There is basic instructions on how to add a roll in to MoreCore - not how to code the roll - are in the user guide
Your change is pretty simple.
Good work on finding a close match roll - that makes things much simpler!
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January 8th, 2021, 20:59 #2689
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- Apr 2020
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The system I'm tryng to implement, Radiance RPG, has more kinds of hit points and defenses than typical. Attacks are against Fort, Reflex, or Will (like D&D4th), Hit points are divided into Vitality and Wounds (most attacks hit V first, then overflow to W, but some attacks and effects target W directly), Vitality is also spent to power some spells and abilities, and armor acts as damage reduction ( probably best implemented as "resist" effect). I can't figure out where to put all of these - fort, reflex, will, vitality, wounds, and armor - so they will interact with the combat tracker.
(free (very large) PDF of the game here, if it helps: https://www.drivethrurpg.com/product...of-Electrotech
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January 9th, 2021, 05:42 #2690
MoreCore supports a max of 5 fields in the CT + Order
The first field is Health - it is the only HP/Health field
Field 3 is wounds - that is how FG typically does things - it leaves HP untouched and counts wounds up to HP
field 2 is typically defence but there are some rolls that use field 4 as defence too
i dont think there are enough fields to do what you want out of the box with MoreCore
armor as DR works in either field 2 or field 4
there is close to enough but not enough - coding will be required
PS I have zero time to read another game system to learn its rules and mechanics - sorry
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