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  1. #2791
    For me, I think just better contrast between the background and text - make the buttons a light gray, for example.

    For example: sample.png - i just changed the Characters button a light gray in MS Paint, as a comparison to the Classes button.

  2. #2792
    If you want to change the default button and are willing, you can easily unzip the extension, go into graphics/frames folder and replace the default button or edit it in photoshop and then rezip the contents and rename it to .ext.

    Damned:
    Yeah, I agree the new button is awfully dark for black text.

    Button changes here

    We deliberately moved away from visual sidebar buttons to textual sidebar buttons with this release. We had found over time that the visual buttons caused a lot of overhead in creating new rulesets, new themes, adding new record types, and more. In fact, about a quarter of the ruleset DLC developers had already moved to textual sidebar buttons before we considered this change, for exactly the same reasons.
    Last edited by CarlPalmer; February 23rd, 2021 at 18:10.

  3. #2793
    Quote Originally Posted by CarlPalmer View Post
    If you want to change the default button and are willing, you can easily unzip the extension, go into graphics/frames folder and replace the default button or edit it in photoshop and then rezip the contents and rename it to .ext.
    Ooh, that worked - thanks! That'll do for me, for now.

  4. #2794

  5. #2795

  6. #2796
    damned's Avatar
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    Quote Originally Posted by damned View Post
    frostbyte can you have a think on this one...
    If you include 2 sets of [math] in the string it screws up because i think it is taking the first [ and the last ] and then it gets all funky inside that.
    If you get any time to put towards tightening up the logic that would be amazing!
    This math handler that you built is very handy.
    frostbyte I have modified this code to do Addition, Subtraction, Multiplication and Division.
    Ill release it soon.
    I think the code is simpler and it handles the other two.
    I have yet to try and tackle the two sets of math in the one dice string issue

    Code:
    			sSTCValue1, sSTCValue2 = sStringToCalc:match("(.+)[+-/%*](.+)");
    			sSTSCOp = sStringToCalc:match(".+([+-/%*]).+");
    			local sSTCValue3;
    			if sSTSCOp == "+" then
    				sSTCValue3 = tonumber(sSTCValue1) + tonumber(sSTCValue2);
    			elseif sSTSCOp == "-" then
    				sSTCValue3 = tonumber(sSTCValue1) - tonumber(sSTCValue2);
    			elseif sSTSCOp == "/" then
    				sSTCValue3 = tonumber(sSTCValue1) / tonumber(sSTCValue2);
    			elseif sSTSCOp == "*" then
    				sSTCValue3 = tonumber(sSTCValue1) * tonumber(sSTCValue2);
    			end

  7. #2797
    PLEASE HELP! When i try to load more core i get this error
    [ERROR] Handler error: [string "scripts/manager_desktop.lua"]:437:attempt to index local 'c' (a nil value)

    Can someone help me resolve this?

  8. #2798
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    Quote Originally Posted by Jystdave View Post
    PLEASE HELP! When i try to load more core i get this error
    [ERROR] Handler error: [string "scripts/manager_desktop.lua"]:437:attempt to index local 'c' (a nil value)

    Can someone help me resolve this?
    Please update to the current version.

  9. #2799
    and when I run another extension I also get

    [ERROR] font: Missing TTF tag for font (diemod). [ForbiddenLands] [graphics/graphics_fonts.xml]
    and
    [ERROR] font: Missing TTF tag for font (DIERESULT). [ForbiddenLands] [graphics/graphics_fonts.xml]

    Can someone please help me?

  10. #2800
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    Someone posted a fix for the Target info overlapping Rolls info but I cant find it and somehow I have overwritten that fix sometime more recently... Anyone able to point me to it?

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