STAR TREK 2d20
  1. #2681
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,678
    Blog Entries
    1
    In MoreCore use 100 for red, 200 for green, 300 for blue and 400 for yellow
    So /die 2d1006+2d20020 will roll 2 red d6 and 2 green d20
    Use /pool 2d3006 to add 2 blue d6 to the pool

  2. #2682
    Wow. Thank you for the info and for the very quick response!

  3. #2683
    I'm trying to use the dice string /weg 1d6+#d1006 but something is not working. The 1d6 is not rolling and that is the exploting die.
    I've tried creating a new campaign but it still doesn't work. The strange thing is that in an old campaign it seems to work fine.
    Even stranger, if I create a copy of the campaign, the dice string stops working.

    Ok, I've discovered that the theme extension is blocking the string, don't know why or how.

    Problem solved. I was deleting all unnecesary dice and that was making the exploding die not to appear.
    Last edited by JubiladosdeArkham; December 15th, 2020 at 23:03.

  4. #2684

  5. #2685
    How would I code a 2d6 roll added together under a number? (reference field)
    I'm also looking to show a skill as a value of an attribute plus what points the player adds to the base value (attribute)
    For example Str = 5
    [5] [<points>] [Total Value]
    The roll then for that skill would be 2d6 < Total and if roll is a 2 success
    Last edited by Fargen; December 26th, 2020 at 23:11.

  6. #2686
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,678
    Blog Entries
    1
    Quote Originally Posted by Fargen View Post
    How would I code a 2d6 roll added together under a number? (reference field)
    I a mnot following what you mean here?

    I'm also looking to show a skill as a value of an attribute plus what points the player adds to the base value (attribute)
    For example Str = 5
    [5] [<points>] [Total Value]
    The roll then for that skill would be 2d6 < Total and if roll is a 2 success
    You will need to write an extension to do that.
    The current options you have are:

    example roll
    /die [(c)+(b)]d10e+(p2)
    this will sum the linked field c and linked field b and use that to determine how many die to roll
    but it wont display that sum value anywhere on the sheet - it will show it in the roll if you open it up but not on the sheet

    you use the p1/p2/p3 values so you can see the component values (still not the sum) but these values will not stay linked

    otherwise - coding time!

  7. #2687
    Thanks Damned,
    That pointed me in the right direction. [ ] for summing two values.
    I may work on an extension and I'm watching your videos now. I'd like to see a TOON extension if it hasn't been done yet. Found one person asking, so probably not a lot of demand, but still could be a fun exercise.
    Just need to learn Morecore more. Found your YT so watching through the vids. Thanks for putting those out there.

    Is there a way to add to the below roll, if it is a 12 it's automatic failure?

    For those working with TOON and rolls, what I came up with was: /sthrow 2d6<[(a1) + (p1)]
    Last edited by Fargen; December 27th, 2020 at 01:50.

  8. #2688
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,678
    Blog Entries
    1
    There is tonnes of info in those videos but also thats a lot of content to get thru
    Start small - unless coding is your thing - and work up to stuff

    What I would do for your Q is duplicate sthrow and add in the code.
    There is basic instructions on how to add a roll in to MoreCore - not how to code the roll - are in the user guide
    Your change is pretty simple.

    Good work on finding a close match roll - that makes things much simpler!

  9. #2689
    The system I'm tryng to implement, Radiance RPG, has more kinds of hit points and defenses than typical. Attacks are against Fort, Reflex, or Will (like D&D4th), Hit points are divided into Vitality and Wounds (most attacks hit V first, then overflow to W, but some attacks and effects target W directly), Vitality is also spent to power some spells and abilities, and armor acts as damage reduction ( probably best implemented as "resist" effect). I can't figure out where to put all of these - fort, reflex, will, vitality, wounds, and armor - so they will interact with the combat tracker.

    (free (very large) PDF of the game here, if it helps: https://www.drivethrurpg.com/product...of-Electrotech

  10. #2690
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,678
    Blog Entries
    1
    MoreCore supports a max of 5 fields in the CT + Order
    The first field is Health - it is the only HP/Health field
    Field 3 is wounds - that is how FG typically does things - it leaves HP untouched and counts wounds up to HP
    field 2 is typically defence but there are some rolls that use field 4 as defence too
    i dont think there are enough fields to do what you want out of the box with MoreCore
    armor as DR works in either field 2 or field 4
    there is close to enough but not enough - coding will be required

    PS I have zero time to read another game system to learn its rules and mechanics - sorry

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in