DICE PACKS BUNDLE
Page 40 of 44 First ... 303839404142 ... Last
  1. #391
    Hello. I'm using this ruleset (thanks a lot for this amazing work).

    I was just wondering how could you modify the reach of a token in a grid map ? The "reach" option in the combat tracker has been removed (instead we have full move, charge and run), and thus my "giant" ennemy token is scaled appropriately in the map, but its square size is still of 1, so its reach is ridiculous (1 tile around its original tile so it's a 3x3 square) Have you renamed the reach parameter ?
    Last edited by Sansoryu; February 5th, 2022 at 23:56.

  2. #392

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    625
    @Sansoryu, reach was removed for WHFRP. There are no reach rules other than the Pike rules that I can recall. The melee rules state you must be in an adjacent square to attack. If there is a rule I missed please let me know, I am trying to make sure the ruleset complies to the rules as written.

  3. #393
    @Paul Pratt thanks for answering. I thought it was something like that.
    I am aware that there is no real reach system in WFRP. It was mainly for my players that i wanted to do that, to make the "visual representation" in maps with grid easier. The reach parameter alter the tiles that are "black" and represents the melee zone of your token. Anyway ^^ i'm gonna change it myself with a mod or something. I'll handle it
    Thanks again for answering tho. Again, this is an incredible work there ! GG

  4. #394
    One thing i am curious about, I made some careers and it seems like i can't give them to a character sheet at all. It doesn't seem to implement it? is this intentional or a bug?

  5. #395
    The system is text-input and does not support drag and drop functions like dnd in that respect.

  6. #396
    Hi. Big WFRP fan here. Will be fun to play around with this. I have designs on a Bretonnian game with Smith's Averoigne influence.
    Thanks.
    M
    Last edited by littleo; March 5th, 2022 at 17:46.

  7. #397

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    625
    Posted new .pak to the original post in this thread. This will bring the ruleset up to date with FGU 4.1.16.

    **Warning**
    There will be database changes. There is an updated currency and encumbrance system in CoreRPG, to stay aligned and ease maintenance, the WHFRP 2ed rules follow this. Before updating to this new version, backup your campaign. Make sure to take note of the PC's current currency values, they will have to be entered again once you update. Currency is removed from NPC's, the sheets have been updated. If there are currency awards, use parcels for the encounter to award to PC's.
    NPC's will no longer be able to be dropped into the party sheet. For player-controlled NPC's use a new character sheet.

  8. #398
    Thanks for the heads up. Does this fix the npc weapon issue I had reported earlier?

  9. #399

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    625
    @Xydonus,

    It should be fixed. Let me know if you see anything add.

  10. #400
    Quote Originally Posted by Paul Pratt View Post
    @Xydonus,

    It should be fixed. Let me know if you see anything add.
    Untitled.jpg

    I still have this issue sadly.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in