Thread: Warhammer Fantasy RPG 2 ed
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March 1st, 2021, 21:45 #361
Thank you once again :P
And i agree we need a new skin
Big HugsReligion is an insult to human dignity.
With or without it you would have good people doing good things and evil people doing evil things.
But for good people to do evil things, that takes religion...
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March 13th, 2021, 02:30 #362
- Join Date
- Apr 2009
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- Fullerton, CA.
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New .pak posted for recent FG updates.
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March 15th, 2021, 15:17 #363
Thank you oh Lord Paul :P
Big HugsReligion is an insult to human dignity.
With or without it you would have good people doing good things and evil people doing evil things.
But for good people to do evil things, that takes religion...
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May 19th, 2021, 16:23 #364
I was so tired yesterday that i wrote on the wrong title lolol the module problem was in this one
So many problems...links to other modules only now i realize the size of the job i´m facing...i need to create a module that is not linked and has all the information from base, so no more Narnia again...i will never finish this lololol
Big Hugs my friendReligion is an insult to human dignity.
With or without it you would have good people doing good things and evil people doing evil things.
But for good people to do evil things, that takes religion...
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June 20th, 2021, 11:54 #365
- Join Date
- Jun 2020
- Posts
- 26
Hey! How are you all?
Recently, i found a issue with the effect window. It is empty and i cannot input new effects. My console input this whenever i open the window:
[6/20/2021 7:51:34 AM] [ERROR] window: Control (filter) anchoring to an undefined control (list) in windowclass (effectlist)
Do you guys have any idea of what the problem could be?
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June 20th, 2021, 16:34 #366
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- Apr 2009
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- Fullerton, CA.
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- 625
New .pak file uploaded to the first post in this thread.
Changes were made to CoreRPG that changed the effect list. The new .pak updates the ruleset for these changes.
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June 21st, 2021, 13:49 #367
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- Jun 2020
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Hey Paul!
Thanks for correcting the effects issue! It will be much easier to work now
However, i have two observations/issues:
1) The effect windows don't show any of the conditions already included in the ruleset. How could we fix this? Is there a list of the avaiable effects to be used?
2) The channel test space in the Spell Sheet is empty all the time, even if a player do have the Channeling skill. Is there something i'm doing wrong?
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June 21st, 2021, 15:09 #368
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- Apr 2009
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- Fullerton, CA.
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- 625
@Bretwulf,
There are no conditions preset in the ruleset. The effects list should be empty for you to add them. The changes to CoreRPG may have added a list for awhile that I missed. It should be empty for you to add.
As far as have the Channelling skill listed, it is most common the spelling. I used the spelling forms from the Core rulebook and Channelling has two "L's". Check that.Last edited by Paul Pratt; June 22nd, 2021 at 15:53.
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June 21st, 2021, 17:04 #369
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- Jun 2020
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- 26
Thanks @Paul!
I'm loving the ruleset so far! I figured out most of the possible effects by now, but there is documento i can check with all the possibilities?
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June 21st, 2021, 17:58 #370
Thanks Paul about the other stuff i quit for awhile because my pc is dying so till i get a new one it will be complicated to work
Big Hugs and stay safeReligion is an insult to human dignity.
With or without it you would have good people doing good things and evil people doing evil things.
But for good people to do evil things, that takes religion...
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