Thread: Warhammer Fantasy RPG 2 ed
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July 31st, 2019, 02:50 #241
- Join Date
- Apr 2013
- Posts
- 86
Any way to do skill bonuses through effects? I can't seem to find it anywhere
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July 31st, 2019, 06:41 #242
- Join Date
- May 2018
- Posts
- 54
Yes. For example, a +10% chance to Scale Sheer Surfaces from Rat Claws would be written:
Rat Claws; SKILL: 10 scale sheer surfaces
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July 31st, 2019, 08:02 #243
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- Apr 2009
- Location
- Fullerton, CA.
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- 625
If something gives a bonus to all skills you can use SKILL: 10
The format is Cause; Skill: x skill name in lower case. Knuckleball's post is dead on to the format.
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August 1st, 2019, 21:39 #244
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- Apr 2013
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- 86
Thanks Paul! And Ned! Both of you are amazing!
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August 24th, 2019, 08:30 #245
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- Apr 2009
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- Fullerton, CA.
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- 625
Fixes for 3.3.8 and ID states inbound. Hopefully just a few days more.
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August 25th, 2019, 02:50 #246
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- Apr 2009
- Location
- Fullerton, CA.
- Posts
- 625
New .pak posted with updates for FG 3.3.8. Fixed ID states for PC's and NPC's. Fixed currency and item transfers for NPC's from the Party Sheet.
You can now drop weapons and items onto NPC's in the combat tracker.
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August 29th, 2019, 18:18 #247
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- May 2018
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- 54
Paul,
Could you clarify what you mean by "Fixed ID states for PC's and NPC's. Fixed currency and item transfers for NPC's from the Party Sheet."?
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August 30th, 2019, 03:18 #248
- Join Date
- Apr 2009
- Location
- Fullerton, CA.
- Posts
- 625
The ID states in the Combat Tracker could sometimes display incorrectly. This condition as fixed. It was a rare error. The transfer Currency and Items from the party sheet would not display the name of the NPC that is was transferred to. This was corrected.
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August 31st, 2019, 12:06 #249
- Join Date
- Sep 2017
- Posts
- 8
I apologize if this question has already been answered:
When you post a .pak update, will FG's autoupdater also update the ruleset OR do I need to download and replace all the previous files to update a ruleset?
I'm such a n00b
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August 31st, 2019, 12:23 #250
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