Thread: Release v3.2 is live
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November 7th, 2016, 21:19 #271
There was never an included auto-calculation of CR or XP in the PFRPG ruleset (or 3.5E), it was up to the GM to fill it out themselves. Probably because in 3.5E the CR/XP calculation can get complex based of the party levels etc. and so it was left to the GM to fill out as required.
There was an extension created by RTFallen that auto calculated XP/CR for an encounter, but that is no longer maintained and not fully compatible.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 7th, 2016, 21:30 #272
Yes, I remember that extension, although I never attempted to use it.
Thanks for the explanation. And, just to be clear, by not explicitly saying that the feature, overall, doesn't work, are you saying that,
"Yes the Random Encounter feature is working for PFRPG to the extent that it can.
Which is to say that it has the means of randomizing the counts of NPCs/Monsters, as specified by the creator of a template, but it does not have the ability to then autocalculate the resulting CR or XP."
- s.westLast edited by swest; November 7th, 2016 at 21:31. Reason: clarification
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November 7th, 2016, 21:32 #273
3.5E/PFRPG encounters don't calculate CR/XP, full stop.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 7th, 2016, 21:42 #274
I wasn't referring to the autocalculation aspect. I was just talking about the Random Encounter feature itself.
And, I don't know why I even asked you for that clarification, since, by creating my own Random Encounter template (in PFRPG), and then using it to generate an encounter record, I had already answered my own question...
Sorry about that.
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November 7th, 2016, 22:46 #275
I read you asking: "are you saying that ... Which is to say that it has the means of randomizing the counts of NPCs/Monsters, as specified by the creator of a template, but it does not have the ability to then autocalculate the resulting CR or XP." as you asking for clarification on auto calculation.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 8th, 2016, 00:38 #276
The new (and very nice) story generation functionality won't work for players. i.e. if the GM shares a random story record with the players and they click "Generate" there is an error:
Script Error: [string "campaign/scripts/story_template_generate.lu..."]:25: openWindow: Invalid parameter 2
Kinda expected as players can't create the story ("encounter") db node.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 8th, 2016, 05:46 #277
Holy guacamole, this worked. I was opening a window with 1672 feats (all feats in Heroic Tier of 4e) and this fixed it completely. I got existed and tried it with the full list of all feats from 4e (3200 odd) and it didnt work, but getting the heroic feats to work is awesome.
What is it about the window height?Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
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November 8th, 2016, 06:23 #278
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November 8th, 2016, 07:04 #279
Damn dirty dwarves.
Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
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November 9th, 2016, 00:30 #280
Supreme Deity
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DLR extension hot fix pushed.
JPG
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