Thread: Release v3.2 is live
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November 7th, 2016, 18:29 #261I never claimed to be sane. Besides, it's more fun this way.
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November 7th, 2016, 18:34 #262
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November 7th, 2016, 18:40 #263
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November 7th, 2016, 20:41 #264
Ok, another question.
I am watching ddavison's walkthrough video, and I'm at the 'Spells' section (https://youtu.be/XUhYLoo1uoc?t=695).
Since my interest is for PFRPG, and not 5E, I am trying out things from a PFRPG test campaign.
I notice that my Spells window is different from his (School, instead of Level?),
and when I click the create New Spell, something pops up, but it is uneditable.
?
- s.west
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November 7th, 2016, 20:52 #265
Yes, though Spells is there. I don't believe it is fully functional yet. See the notes on 3.2.1, as I believe spells will be fully functional when that goes live.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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November 7th, 2016, 20:58 #266
And, when you say, "See the notes on 3.2.1", you are referring to the "Test Release v3.2.1" thread, right? Or is there another?
Also, after posting that Spells post, I continued on with the walkthrough video, and gave the Random Encounters a try.
I am able to create a Random Encounter template, just fine, and it will generate an encounter record, but it doesn't autofill the CR or XP (and there's no re-calculate buttons). Do you know the state of that?
Thanks!
- s.west
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November 7th, 2016, 21:04 #267
Yes, sorry for not being more specific. I also remember it being posted elsewhere, but those threads, like this one are pretty long
Also, after posting that Spells post, I continued on with the walkthrough video, and gave the Random Encounters a try.
I am able to create a Random Encounter template, just fine, and it will generate an encounter record, but it doesn't autofill the CR or XP (and there's no re-calculate buttons). Do you know the state of that?
Thanks!
- s.west
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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November 7th, 2016, 21:07 #268
Reminder to everyone, whenever you update Fantasy Grounds to a new version:
*** Check ALL Extensions for compatibility! ***
In fact, if you ever experience issues you should *always* check which extensions you're running and check them for issues.
Further details in this House of Healing thread: https://www.fantasygrounds.com/forum...ipt-errors-etcPrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 7th, 2016, 21:09 #269
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November 7th, 2016, 21:14 #270
p.s. With respect to working through the features that are being described in the video walkthrough, should all of those work for PFRPG? I heard no disclaimer (from the video) that indicated that these features would only work for 5E (although, for example, the problem I mentioned above with the custom Spells works fine in a 5E test campaign).
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