Thread: RM Classic issues/bugs sticky
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October 27th, 2016, 05:59 #1
RM Classic issues/bugs sticky
Loving finding a group of RM afficionados online playing the game we all we love and love to hate!
In playing with the software during character creation, recently, I noticed a few bugs and would like to report them to a main sticky if one already exists somewhere?
Can confirm these are RM rule only bugs vs FGII itself.
Thanks to those coders that take the time to listen or can point the way to workarounds of otherwise known-can't-fix or known-who-cares info pages we can report to.
Ciao!~
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October 27th, 2016, 19:17 #2
Supreme Deity
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I would just post them in this forum. The developer, Dakadin, is usually along to check every few days, but we can ping him as well if he's not on the forums for a while.
Regards,
JPG
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October 31st, 2016, 08:15 #3
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Hi Majyk,
You can post any issues here or send me a private message about them.
Thanks,
Dakadin
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November 8th, 2016, 02:55 #4
Best to post so we all can see them and laugh at Dakadin... I mean help out.
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November 10th, 2016, 08:00 #5
Thanks for such an awesome RM community!
Hope to run a game once able to get everything under my belt and look under the hood of the script used to tweak the ruleset.
Originally Posted by Majyk
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November 11th, 2016, 04:58 #6
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The Dev Pts not updating is something I missed. I didn't put a trigger on DB changes so it isn't updating automatically. I will add that in.
For the Stat Gains, can you give me an example of "some stats would show that they hadn't added all of the modifiers but actually did do so"? How didn't it show?
For the example, I think the doubles resulting in negatives is in RMFRP/RMSS. RMC doubles the negative for rolls of 01-04. If you click the Stat Gain Table button, it will show the what the results should be for rolls.
There aren't any logs attached to characters. I've thought about adding them but didn't want to add to much to the campaign DB since it could potentially slow things down.
Please let me know if you see anything else.
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November 11th, 2016, 17:02 #7
For the negative doubles range, that is correct, the result shows as you say in the same column with the other positive rolls.
When using the Apply button that folds all the results into the Temp Stat column, every result folds itself into the first column fine and zeroes the row the Stat Gain came from, except for any negative result.
It ends up up folding into the Temp Stat like it should upon Apply, but unlike the other results, these stay in the same column as non-zeroed out results vs everything else showing zeroes, meaning they were reset due to no longer being needed - showing they were finished being added.
The first few times that this occurred, I hadn't paid attention and seeing the negative result not turning into a zero, I'd re-Apply and it would then zero out this Stat Gain roll column completely. That said, the negative would then have been applied twice to the Temp Stat column.
It wasn't until I was full up in every stat difference that I realized pressing the Apply button, the first time, actually did fold the negative Gain into the Temp Stat, but would "remain showing that it wasn't used" due to not resetting to zero(rolled -6 would remain showing as -6 instead of showing 0 like all other positive rolls previously Apply'd) like positive Gain rolls did above and below in the same Stat Gain Roll Result column.
Sorry if confusing, I'll try to screenshot this in server next time I have access to one and point to the issue.
Totally understood!
Once Unity Engine conversion is done, hopefully they have this already accounted for GMs not trusting their players - with good reason! LOLLast edited by Majyk; November 11th, 2016 at 17:04.
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November 11th, 2016, 17:10 #8
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Thanks. That helps. I will look into the negative values not clearing.
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