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October 24th, 2016, 22:17 #1
Savage Rifts Close Combat Weapon Damage Issues
All,
Running into a snag with close combat weapon damage in Savage Rifts. Many of the weapons deal Strength plus 2 additional die..for example,
Code:<id-0008> <name type="string">Impact Maul</name> <group type="string">Powered</group> <catname type="string">Melee Weapons</catname> <type type="number">0</type> <traittype type="string">Melee</traittype> <damage type="string">Str+1d8+1d6</damage> <weight type="number">24</weight> <cost type="string">$16k</cost> <notes type="string">Mega Damage. Raise damage d10, Parry-1, 2 hands.</notes> </id-0008>
Thanks,
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October 24th, 2016, 23:53 #2
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In Savage Worlds the minimum strength of a melee weapon is equal to it's damage die type. If you lack the minimum Strength, the damage die is capped at your Strength value (and you get no positive benefits of the weapon, such as increased parry or reach). Savage Rifts might do things differently... I don't know.
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October 25th, 2016, 00:13 #3
Litvyak,
That was exactly it. Once I put my Strength at d8, the dice displayed (and rolled correctly). I didn't specify a minimum strength in the code...need to make sure that gets in there.
Thanks a million!
GBUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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October 25th, 2016, 04:57 #4
Minimun strength field on weapon sheet only applies to ranged weapons. In case of melee weapon you can ignore minstr by adding ? to the dsmage field, ie. Str? + d8 + d6
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October 25th, 2016, 10:20 #5
Thanks Ikael. I had thought there was a minimum strength requirement I was overlooking for the melee weapons, but there isn't..the system itself handles minimum strength; i.e. if I have a weapon that does Str + 1d8 damage and I only have a d6 Str attribute, I'll only do Str + d8. That being said..if I would put Str +1d8+?3d6 would it ignore the minimum strength value for 3d6, but not the 1d8?
GBUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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October 25th, 2016, 20:04 #6
OK..for the Psi-sword, the damage is Str+2xspirit. How can we get this into FG? We've tried a number of variations and while we can get 2 spirit die to roll, we can't figure out how to double the results of the Spirit roll. Is this possible?
Thanks,
GBUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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October 25th, 2016, 20:48 #7
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October 25th, 2016, 21:05 #8
Missed that one as well. Thanks Litvyak!
Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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