Thread: Power Armor & Weapons
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October 23rd, 2016, 17:58 #1
Power Armor & Weapons
Good day!
Finishing up setting up my Savage Rifts mod, and had one of my players connect. He's a Glitter Boy pilot, and the Glitter Boy provides d12+4 Strength when in it. He's elected to also carry another ranged weapon (a plasma ejector) that requires a huge strength to carry. Outside of the power armor, he won't be carrying it.
When setting up the weapon in FG, it's showing -4 due to the Minimum Strength requirement not being met. Is there any way I can assign this to just the power armor? I'll likely have more questions as I go...working through these issues as they crop up.
Thanks in Advance,
GBUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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October 23rd, 2016, 18:15 #2
I think I may have solved my own question. I can make another character that reflects the player in the Power Armor, changing toughness, armor, etc. to reflect that. Assign said weapons to that character. Or is there another way of doing this?
Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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October 23rd, 2016, 18:40 #3
I also assume that he in his power armor has 3 wounds as well, as a normal wildcard, right?
Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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