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October 21st, 2016, 21:15 #41
I would absolutely LOVE the older D&D rulesets, however, I am unsure if the AD&D game would even be playable with the RAW (unless OSRIC is used). 2nd Edition might be easier.
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October 21st, 2016, 21:29 #42Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
Finished Projects: AD&D Ruleset
New School NPC Maker 5E
New School NPC Maker PFRPG - 3.5E
Old School NPC Maker
Current Projects:
1) Adventure Module.
2) Maintaining and improving released projects.
3) C.O.O.L. Beasts
4) Basic Fantasy Ruleset
5) Metamorphosis Alpha Ruleset
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October 21st, 2016, 21:48 #43
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October 22nd, 2016, 00:25 #44Question for Trenloe & damned - I started looking through the 3.5 ruleset, both in FG and under the hood. I noticed it doesn't support drag and drop and auto-populate from modules to fill out the character sheet, etc. The 5E stuff does - is this by design? Ideally I would like the S&W layered ruleset to support that functionality but want to make sure it is okay to do so before I dig too much into it.
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October 22nd, 2016, 00:26 #45
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October 22nd, 2016, 00:56 #46
There were certain rules that no one ever used, that I know of anyway, like "weapon speeds" and "to hit bonuses/penalties vs. specific armors". The initiative system wasn't quite all worked out yet and smooth. But, those things won't really be addressed in this ruleset anyways. The standard initiative system built into FG is far better. And no one ever used those other rules anyway.
I have years of experience actually playing 1e, so I know it was playable, even back in 1978, and most importantly, I think I know what's the most important aspects of the rules system that must be there for it to feel authentic.Last edited by vodokar; October 22nd, 2016 at 00:58.
Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
Finished Projects: AD&D Ruleset
New School NPC Maker 5E
New School NPC Maker PFRPG - 3.5E
Old School NPC Maker
Current Projects:
1) Adventure Module.
2) Maintaining and improving released projects.
3) C.O.O.L. Beasts
4) Basic Fantasy Ruleset
5) Metamorphosis Alpha Ruleset
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October 22nd, 2016, 00:57 #47Patrick
Ultimate License Holder
Currently Running (rotating home campaigns): Hobgoblins, Orcs, and Kobolds, Oh My! (5E), The Enemy Within (WFRP)
Currently Playing: Castle Zagyg (Labyrinth Lord), The Forgotten Temple of Tharizdun (AD&D)
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October 22nd, 2016, 01:01 #48
Yes, what Damned said. Just give us a functional ruleset that has a functional combat tracker, automated hit determination, easy to use spell list and other such niceties. We've been living in the stone age up till now with regards to old school games; we don't expect to go to warp speed in a heart beat.
Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
Finished Projects: AD&D Ruleset
New School NPC Maker 5E
New School NPC Maker PFRPG - 3.5E
Old School NPC Maker
Current Projects:
1) Adventure Module.
2) Maintaining and improving released projects.
3) C.O.O.L. Beasts
4) Basic Fantasy Ruleset
5) Metamorphosis Alpha Ruleset
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October 22nd, 2016, 01:30 #49
I ran a bunch of AD&D modules a few years ago using the OSRIC ruleset (but AD&D rules). We ignored weapon speed and to hit bonus vs AC. There were a few random bugs, but it worked. Group initiative in the combat tracker was a good feature - I assume S&W does something similar.
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October 22nd, 2016, 01:38 #50
Sorry - I know this has been said before and Ive said it to you before - but Castles&Crusades is both an excellent old school system - even if it isnt exactly the rules you want - and its FG implementation is excellent. That is not old school stone age!
And leozeligs DCC ruleset is also very functional.
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