Thread: PFRPG: Lay on Hands?
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April 13th, 2017, 12:41 #11
Nope it's ont built-in but its a good extension for help a GM
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April 27th, 2017, 15:56 #12
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How would you incorporate the "Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess" bit?
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April 27th, 2017, 19:16 #13
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For anyone wondering, here's the solution to my above question (big shout out to Zacchaeus, thanks!):
Smite Evil; ATK: 4; AC: 4 deflection; DMG: 6; DMGTYPE: slashing, bludgeoning, piercing, cold iron, silver, magic, adamantine, good, epic
(could add on a few more damage types but I think anything smitable is covered by those)
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April 27th, 2017, 19:27 #14
Macro smite evil
Code:"SELF"/"ALL" and REMOVE "SELF"/"ALL" Smite Evil; DMGTYPE:force;IFT: ALIGN (evil);ATK:[CHA];DMG:[LVL];AC:[CHA] REMOVE:Smite Evil; DMGTYPE:force;IFT: ALIGN (evil);ATK:[CHA];DMG:[LVL];AC:[CHA] "SELF"/"ROLL" and REMOVE "SELF"/"ROLL" Smite Evil (Draconic, Undead, Outsider);DMG:[LVL] REMOVE:Smite Evil (Draconic, Undead, Outsider);DMG:[LVL]
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April 27th, 2017, 21:37 #15
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Several things...
1, Force is an interesting method, much cleaner. Thank you.
2, your macro doesn't handle ATK and AC correctly if you have a Charisma increasing effect (like Eagle's Splendor). The [CHA] will only take the Charisma from your character sheet.
3, the AC needs to be of the "deflection" type, currently it is untyped.
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April 27th, 2017, 21:40 #16
if you have a Charisma increasing effect, he is already added in another macro
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April 27th, 2017, 21:41 #17
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Or...someone else cast a buff on him?
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April 27th, 2017, 21:43 #18
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April 27th, 2017, 21:46 #19
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By "macro" do you mean "effect?" Unsure of your exact terminology here.
Like, are you able to write ""SELF"/"ALL" and REMOVE "SELF"/"ALL"" someplace? I've always manually adjusted the buttons.
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April 27th, 2017, 21:51 #20
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