Thread: DnD 5E Tokens are done
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October 13th, 2016, 22:28 #11
Question...when putting down a flaming sphere, all is OK. When putting down an entangle (20 ft square), the token initially appears big, then occupies a 5 foot square. What am I doing wrong? The art is awesome...looking forward to using these!
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October 13th, 2016, 23:15 #12
I imagine you have auto-scaling on and FG is scaling it to the default of a 5' space. Hold Ctrl and hover the cursor over the spell token, then scroll the mouse wheel until it reaches the appropriate size.
I never claimed to be sane. Besides, it's more fun this way.
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October 13th, 2016, 23:28 #13
youd have to ask a GM im affraid, for i am but a humble player.
Last edited by hagrid70; October 13th, 2016 at 23:31.
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October 13th, 2016, 23:58 #14Live stream: https://www.twitch.tv/gwydione
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October 14th, 2016, 00:12 #15
my only frustration with these tokens is that they make selecting character tokens on the map SLIGHTLY more fiddley. FG does not yet allow layering, where one token defaults to over or under another.
i have the impression that whatever was selected last, is on top. hence me not using volumetric effects and making sure that theres empty space distributed thru all the artwork.
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October 14th, 2016, 00:21 #16
What you need is this!
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 14th, 2016, 00:26 #17
i think youve shown me this before sir. i have asked the few GMs i know about its use and a couple use it and like it, and a couple dont. therefore i have tried to create a set that works without this tool, tho its use might make things a little easier
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October 14th, 2016, 00:28 #18
I haven't used it either but with these tokens of yours I think it's time I gave it a go since without it there's going to be problems with token selection no doubt about that.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 14th, 2016, 00:57 #19
Give it a go - just make sure you've read (and understood) the process and gotchas outlines in posts #1 and #2 of the extension thread. And note - in the present release, only the GM can interact with tokens on the lower two levels, so the GM would have to place/move spell effect tokens if needed, not the players. I'm planning and update sometime soon to introduce an effects layer that the players can interact with (if the GM allows). But don't wait for that, use the current version of the extension.
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October 14th, 2016, 00:59 #20
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