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  1. #11
    Quote Originally Posted by vodokar View Post
    What rulesets does this work for? Any built on CoreRPG?
    Yeah, as Trenloe said, I only wrote it for 5e because that's what I use it for. I never tried it for other systems.

  2. #12
    Quote Originally Posted by drakonin View Post
    Does this effect NPC crits as well?
    YES!

    All critical hit rolls result in this behavior. Sort of scary, eh?

  3. #13
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    Quote Originally Posted by drakonin View Post
    Does this effect NPC crits as well?
    Good question. Fair is fair.
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  4. #14
    I'm having trouble getting it to work with TASagent's Vitality extension, has anyone seen this too?

  5. #15
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    Quote Originally Posted by trembot_89 View Post
    I'm having trouble getting it to work with TASagent's Vitality extension, has anyone seen this too?
    It may well be an issue with the Vitality extension since that hasn't been updated to work with 3.2
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  6. #16
    Quote Originally Posted by Zacchaeus View Post
    It may well be an issue with the Vitality extension since that hasn't been updated to work with 3.2
    Are there any resources I can look at that will make me a little more competent modifying extension files? I'd like to try and fix it if possible but I don't have any experience...

    EDIT: The Vitality extension by TASagent seems to work with 3.2 but there is still the compatibility issue...
    Last edited by trembot_89; March 5th, 2017 at 16:11.

  7. #17

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    Thanks so much

  8. #18
    Quote Originally Posted by trembot_89 View Post
    Are there any resources I can look at that will make me a little more competent modifying extension files? I'd like to try and fix it if possible but I don't have any experience...

    EDIT: The Vitality extension by TASagent seems to work with 3.2 but there is still the compatibility issue...
    So a buddy of mine and I were able to combine Theogeek's Improved Critical and TASagent's Vitality extension, but I only touched the parts that do the mechanical work so TheoGeek's Improved Critical isn't mentioned in the credits -- but I'd like to fix that before posting our mix up for download. Is it as simple as adding a few lines of text or am I going to have to roll up my sleeves?

  9. #19
    Quote Originally Posted by trembot_89 View Post
    Are there any resources I can look at that will make me a little more competent modifying extension files? I'd like to try and fix it if possible but I don't have any experience...

    EDIT: The Vitality extension by TASagent seems to work with 3.2 but there is still the compatibility issue...
    I support your efforts here (mentally). Good karma!
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  10. #20
    Quote Originally Posted by trembot_89 View Post
    So a buddy of mine and I were able to combine Theogeek's Improved Critical and TASagent's Vitality extension, but I only touched the parts that do the mechanical work so TheoGeek's Improved Critical isn't mentioned in the credits -- but I'd like to fix that before posting our mix up for download. Is it as simple as adding a few lines of text or am I going to have to roll up my sleeves?
    Awesome! Thanks!

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