Thread: Pirates Ship Combat FGU
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April 13th, 2020, 06:38 #1
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- Mar 2020
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Pirates Ship Combat FGU
Hi Folks,
are the ship weapons missing in the Pirates of the Spanish Main Module? All of the Ships contained in the module seem to be completely unarmed. If I put them in the combat tracker, they are not able to fire any guns, even if manned by a PC or NPC. In the Pirates item list there are no cannons. Do I miss something? Or is it impossible to do ship combat with the Pirates module?
50 Fathoms on the other hand has vehicle weapons in the items list and the ships come with mounted weapons. Maybe the Pirates module is incomplete? Or is the ship combat in Pirates working completely different?
Thanks and regards
N.
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April 14th, 2020, 12:12 #2
Looked into it, from what I can tell the un-named ships (1 mast, -5 mast), Galleon, Man o' War are basic without weapons or mods. The Named ships, have mods and weapons.
Location: Central Pa (East -5)
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Current Project: Dawn of Daikaiju: Converting, Deadlands: Reloaded The last Sons - Quality Assurance Checking
Discord: Mgrancey#4994
"Mad Science" means never stopping to ask "what's the worst thing that could happen?" -- Maxim 14 of The Seventy Maxims of Maximally Effective Mercenaries
Adventure: Keep Living Life Like There's No Tomorrow and You'll Eventually Be Right,
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April 21st, 2020, 13:05 #3
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The problem is that there is not a single vehicle weapon in the Pirates ruleset. At least there are none shown in my version (FGU). The named ships are armed, but there seems to be no possibility to arm the unnamed ships.
Pirates-bug.PNG
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April 21st, 2020, 15:01 #4
Probably some tag missing in the XML or such. You CAN find it in: LIBRARY -> PIRATES PLAYERS GUIDE - > SHIP WEAPONS LIST (almost all way at the bottom), there is also a link for Ship Weapons, that has weapons described.
If going to need alot or for convience, would suggest dropping on shortcut bar on the bottom of the screen in FG.Location: Central Pa (East -5)
Ultimate License Holder
Current Campaign: Necessary Evil
Current Project: Dawn of Daikaiju: Converting, Deadlands: Reloaded The last Sons - Quality Assurance Checking
Discord: Mgrancey#4994
"Mad Science" means never stopping to ask "what's the worst thing that could happen?" -- Maxim 14 of The Seventy Maxims of Maximally Effective Mercenaries
Adventure: Keep Living Life Like There's No Tomorrow and You'll Eventually Be Right,
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April 21st, 2020, 15:55 #5
It's entirely possible the Pirates DLC was done before all the vehicular upgrades were added to the ruleset. I'd suggest looking around to see if there's a feedback thread for it and post there so SmiteWorks can contact the DLC Developer for that project.
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April 22nd, 2020, 01:50 #6
Oh, no doubt. Pirates is 4 years old and probably not that popular. Probably see 50 Fathoms updated first.
Location: Central Pa (East -5)
Ultimate License Holder
Current Campaign: Necessary Evil
Current Project: Dawn of Daikaiju: Converting, Deadlands: Reloaded The last Sons - Quality Assurance Checking
Discord: Mgrancey#4994
"Mad Science" means never stopping to ask "what's the worst thing that could happen?" -- Maxim 14 of The Seventy Maxims of Maximally Effective Mercenaries
Adventure: Keep Living Life Like There's No Tomorrow and You'll Eventually Be Right,
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