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September 25th, 2017, 18:45 #141
I'm not quite sure when it happened, but I've noticed that the iterative attacks are no longer being removed when the "attack" field is being populated. Here's a sample output from the log window and screen capture of the results
[1] parseAttacks (melee)elven curve blade +10/+5 (1d10+3/18-20)
[1] parseAttacks (ranged)+1 composite longbow +12/+7 (1d8+3/x3)
[0] GENERAL: elven
[0] GENERAL: elven curve blade +10/+5 (1d10+3/18-20)1 5 19 21 +10 +10
[3] dropIter (dropping iteratives) : elven curve blade +10/+5 (1d10+3/18-20)
[0] GENERAL: composite
[0] GENERAL: +1 composite longbow +12/+7 (1d8+3/x3)4 12 22 24 +12 +12
[3] dropIter (dropping iteratives) : +1 composite longbow +12/+7 (1d8+3/x3)
2017-09-25_13h44_04.pngLast edited by KevenSimmons; September 25th, 2017 at 19:22.
If you're not having fun, then you're not doing it right.
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September 29th, 2017, 03:24 #142
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September 29th, 2017, 04:14 #143
Slightly different statblock from my original post - but exhibits the same behavior
I've tried stat blocks from a couple different sources, and even manually retyped the weapon attacks in the CreatureGen input window in case the copy-paste was bringing in delimiter characters that weren't being recognized - all did the same thing. Very odd. I've recently updated the CreatureGen extension, and of course the new FG version last week so I don't know for sure when the behavior started. My next test will be to see what happens if I use a previous version of CreatureGen.Last edited by KevenSimmons; September 29th, 2017 at 04:22.
If you're not having fun, then you're not doing it right.
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September 30th, 2017, 07:26 #144
Update 1.61: Bug fix
- Fixed dropIter bug introduced awhile back when fixing another issue (several versions ago actually!)
- Fixed removed old debug, and made existing debug messages more useful to diagnose statblock issues.
If you're having issues with attack or spells being parsed, log level 3 has those details.
Also Keven, the statblock works fine and the bug wasn't due to FG's update, it was a bug introduced in an early version during a patch for dropIter's regex. The only thing I'd change is that the CR field should be on the same line as the name as when I generated it, It internally looks for a line with a CR field.
Check the github for the freshest update.Last edited by Ken L; September 30th, 2017 at 07:33.
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September 30th, 2017, 16:11 #145
Thanks Ken. New update is working great. Thanks again for all your hard work.
If you're not having fun, then you're not doing it right.
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October 10th, 2017, 21:25 #146
- Join Date
- May 2017
- Posts
- 4
Yeah. The tool looks super helpful, but I can't figure out the Github thing. I'm going step by step but I just end up with a zip folder with a different name in my extensions. FG won't recognize it. Any suggestions?
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October 10th, 2017, 21:30 #147
- Join Date
- Nov 2015
- Posts
- 71
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October 10th, 2017, 23:31 #148
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November 27th, 2017, 01:38 #149
I get a lua error immediately after installing it and before i import any stat blocks if i go into the NPCs window and click "by Type"
Script Error: [string "scripts/data_library_35e.lua"] 48: attempt to index a nil value
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November 27th, 2017, 05:02 #150
I would try checking other extensions. Start by disabling all extensions but this one and reenable them one by one until you get the error
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