DICE PACKS BUNDLE
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  1. #31
    Team,
    Game: Wed 5 Feb 8pm EST (Please sign on the calendar, if you are going to be late or miss please let me know.
    Recap: The Team wakes up for find themselves on Onaris 4. The strange occurrence on the Kobold was just a very bad dream, possibly brought on by the inoculations that were administered. It was a very fitful night and many of you were fatigued. Thori had been acting strange after the nightmare. You all awoke to here yelling coming from Thori’s room. Upon investigating you discovered Thori in a rage. The Team promptly attempted to subdue Thori as he tried to cut a swath through you all and escape. Thori would have succeeded if it were not for Lars putting the Sauran down. Lars shipped Thori off to a Jump corps physic facility, for rehabilitation. Additionally, Lars seeing the Teams fatigue procured passage aboard the luxury star-liner for some much needed R&R. The Team hops a shuttle to a orbital terminal and boards the El Derado.
    A couple of weeks pass by with blissful rest. The Team is approached by a gentleman with a job offer. You are to babysit a noble lady aboard the ship. The money was too good to pass up and you all accepted the contract. The noble lady keeps a very eventful schedule and the grind of providing her security begins to wear on the Team, not to mention she has a very poor attitude and treats you all with disdain. (To be continued………..)

  2. #32
    Recap:
    As the grind progressed with the contract, some team members are beginning to show signs of fatigue. On a night time foray to the casino lady Murnst was attacked by two assassins. The quick reactions of the team and Bilz's strange abilities coupled with his laser katana made short work of the hired killers. As Regesh and Alistair moved to assist in the battle, Regesh noticed something strange out a window port. The ship seemed to be tumbling out of control into the the large Red stars gravity well and by his estimates the ship would reach the point of no return within two hours. The team and their principle rallied back in the VIP billeting, where they came up with a plan assisted by Bilz. Bilz would seal the VIP area off and protect Lady Murnst with the help of two warbots. The team’s mission was to reestablish control to the ship and if not able, then they were to take a shuttle and evacuate Lady Murnst. Because time was of the essence, you all decided to break up into three teams.

    Rigesh was to secure a shuttle on deck 4, Chief and G'Obee were to move to engineering and try to restore power on Deck 1, Alistair and Mare Fore moved to Deck 5 in order to secure the bridge. Along the way to all three locations the team observed the carnage wrought by battle. Ships security, patrons, and Ships crew dead littered the passages ways, subjects of a violent firefights. Regesh entered the shuttle area and ran into Ship's Security. As he approached they turned their weapons on him and battle ensued. Outnumbered, Regesh moved into a shuttle and locked down the hatch. He attempted to depart in the shuttle, only to find out it had been disabled. With assistance from Chief via coms, Regesh attempted to repair the damage and get the shuttle back operational. Regesh almost had had the shuttle operational when the hatch opened and two security guards rushed in to attack. Regesh fought valiantly and before he succumbed to his wounds comm'd his comrades that he had failed to secure the shuttle.

    Alistair and Marc Fore moved onto the command deck. At the entrance to the bridge they discovered a security trooper. True to form this individual was an imposter and opened fire. Marc moved in and disarmed the trooper while Alistair supported by fire from the rear. Suddenly, another hatch opened in the corridor and another trooper attacked Marc from the rear. Alistair opened fire and riddled the assassin with holes. The battle continued and Marc was severely damaged and withdrew out of the line of fire as other assassins joined the fight. Marc and Alistair are fighting for their lives as the assassins close in. (To be continued….)

  3. #33
    Session Recap:
    We left off with Regesh in dire straits on the shuttle deck. He fought the good fight but was overwhelmed by the assassins. Alistair and Marc Fore were battling for their lives on the bridge, when things turned in their favor. The assassin’s weapon malfunctioned and detonated like a thermal grenade. This explosion not only killed him out right but seriously injured his comrade who attempted to flee but was cut down. Chief and Go’Obee decided to try an alternate route to the engine room. Crawling through the interior of the ship, they were able to sneak into the engine room through an access hatch and got the drop on their would be assailants. A fight ensued but the assassins were quickly overcome by surprise and the ferocity of their attack. Once all enemy targets were down Chief set to work defusing the explosive device while Go’Obee administered first aid to the ships chief engineer. As time ticked down Chief Cragg was able to defuse the bomb and Go’Obee was able to get the ship’s engineer conscious enough to tell Cragg the lock out codes. Cragg brought the ship engines back online and contacted Alistair on the bridge. Meanwhile on the bridge Marc Fore was able to reder aid to the only surviving bridge crew member, the ships first officer. Once power was restored the 1st officer was able to navigate the ship out of the star’s gravity well and to safety. The 1st officer sent out a distress signal. The Team linked up outside the shuttle deck for a rescue attempt of Regesh. When they arrived the found no Regesh and numerous dead assassins. With the help of the remaining ships security and the 1st officer, the team managed to secure the ship and acquire their stowed equipment. Finally the Team returned to the VIP quarters to check on Lady Murnst. Upon arrival they did not find the lady or her entourage but did find Regesh severely wounded and unconscious. They also found a taped message left by Bliz. The recording explained that Bliz had secured a shuttle, rescued Regesh, and spirited Lady Murnst to safety. The last portion was to ensure the Team that he would be in contact and agreed payment would be made. The Team was paid hush money and signed a non-disclosure agreement with the Starliner company as to what had transpired aboard the ship. You all returned back to Onaris where you were met by Nars. Nars probed into what had happened but the Team did no disclose the events. Later on Nars spoke with the Team about the incident, as he had found out through other contacts. He told you of the group that had attempted to kill the lady was known as the “Black Sun” . The black sun is an intergalactic crime organization and would likely seek retribution on the Team. Nars suggested the Team get off world and lay low. Soon after this revelation Bliz shows up with payment and an offer of a job from his benefactor. Bliz’s benefactor turns out to the Duke Leto Atreides and his daughter Pauline was actually Lady Murnst. Nars spoke with you before departing and encouraged you to work with the Duke since it met with Jump Corps objectives. The team traveled to the Atreides homeworld and met in secret with the Duke. After some negotiation the Team agreed to the Duke’s request. You are to kidnap the Baron Vladimir Harkonnen and bring him before the Duke for attempting to assassinate his daughter , Pauline. You are now awaiting a mission briefing from Bliz. (To be continued….)

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