Thread: 5E - Module Generation Tool
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September 1st, 2021, 05:00 #1
- Join Date
- Apr 2020
- Posts
- 2
5E - Module Generation Tool
Hi all,
I wrote a tool to help me build modules for a home campaign, and figured I would share it with others if they are interested.
It's located at https://github.com/ethankhall/fguctl, and currently supports module generation of spells and tables (all I need for now).
It supports markdown for descriptions and auto-translates it to html. If people are interested, I'll finish up the docs to make it more-complete.
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September 2nd, 2021, 21:24 #2
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- Nov 2019
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- 72
I used it to initialize a module. I'm interested in what more it might be able to do — or what the YAML format is capable of.
Personally, I'd like something that would allow me to author story descriptions in Markdown text. I don't know if that presents an interesting direction.
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September 3rd, 2021, 01:12 #3
- Join Date
- Apr 2020
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- 2
Long term, I would like to be able to copy/paste books that I have in PDF but exist no existing FG modules so it's easy to share with my players, but I haven't gotten there yet.
As a next item, I want to make the tool more useable, and that's going involve a better UX because the yaml can be unwieldy format wise.
I could probably also add stories to it pretty easily. Let me take a look :-)
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