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  1. #1

    Extension for active vision

    AS: I didn't know, but there are already extensions for the following and more! See Mattekure's extension: https://www.dmsguild.com/product/358...iate_id=712946
    And here for Daddyogreman's extension: https://www.fantasygrounds.com/forum...at-Highlighter


    Hi

    This is a small extension to synchronize the active vision with the active actor in the CT

    What it does: This extension will automatically select the active token while clearing all other previously selected ones (only for DM), then you will also always see through the eyes of the active token But only if you you change the actor by the next actor or next round button
    (not if you manually set the active token by drag&drop of the active marker; I just had some minutes for some coding while I eat. If I have more time, then I will try that, too )

    I speak of the "hard" select where a coloured ring is shown around the selected token. FG already does something similar with a "soft" selection shown by a white underlay which already automates that the active token is used for targeting purposes, as long as there is no hard select (though for CT targeting always the active one is taken as you know). The "hard" target is useful for the vision and light, which is what this extension does

    Best,

    Kelrugem

    PS: The previously "hardly" selected tokens are only deleted if there is an active token in the CT, and the deletion only happens on the image with the active token. That is on purpose such that you have more "ambience" on all maps you actually play on (though that is rare edge case of playing mode); that does not affect the automation since the "hard selection" is only for targeting stuff on the corresponding map

    PPS: Works for both, FGC and FGU, but its main purpose is of course only for FGU

    EDIT: If you use my overlay package for PF1/3.5e, then beware that there is maybe no compatibility (but I think they should be compatible) If no compatibility, then I will merge this extension into my 3.5e/PF1 stuff somewhen later
    Attached Files Attached Files
    Last edited by Kelrugem; May 20th, 2021 at 22:48.

  2. #2
    I just found out that Mattekure wrote a similar extension: https://www.dmsguild.com/product/358...iate_id=712946

    (funnily also today Nice occurrence that we both had the same idea roughly at the same time )

    If you want to support Mattekure, then check it out Especially since I have not much time for coding right now, it is surely worth it to check it out because Mattekure may add more things to it

  3. #3
    That is funny, just hours apart. Great minds think alike and all that
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  4. #4
    I believe this functionality is also in the extension: CoreRPG Combat Highlighter or is this different. I recognize that the highlighter is doing a lot more but I was mainly curious.

  5. #5
    Quote Originally Posted by nephranka View Post
    I believe this functionality is also in the extension: CoreRPG Combat Highlighter or is this different. I recognize that the highlighter is doing a lot more but I was mainly curious.
    Possibly, I hadnt heard of that extension. It looks like it is doing a whole lot more, and that this is just one small piece of what it offers.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  6. #6
    Quote Originally Posted by nephranka View Post
    I believe this functionality is also in the extension: CoreRPG Combat Highlighter or is this different. I recognize that the highlighter is doing a lot more but I was mainly curious.
    Ah, I thought it mainly highlights tokens on the map when hovering over their entry in the CT But it is a while ago that I checked its thread, so, not sure how it interacts with vision (since I did not run any game for a long time, I could not really test any other extensions so far the vision stuff was just something I faced when testing and playing around with FGU )

  7. #7
    Ah, I checked it out, and, indeed, there is an option in it for doing something similar! Thanks, Nephranka Here its thread, too: https://www.fantasygrounds.com/forum...at-Highlighter

    Well, at least I had a nice coding exercise today
    Last edited by Kelrugem; May 20th, 2021 at 22:50.

  8. #8
    No worries. Some may just want this and not all the other stuff.

  9. #9
    Yeah, but Mattekure's is marked for 5E only.

    I really hate that DMsGuild restriction, it makes it really hard to find extensions on there that DO work with other rulesets just fine, because even if they do, the creator isn't even allowed to say it does.

  10. #10
    Quote Originally Posted by ChrisRevocateur View Post
    Yeah, but Mattekure's is marked for 5E only.

    I really hate that DMsGuild restriction, it makes it really hard to find extensions on there that DO work with other rulesets just fine, because even if they do, the creator isn't even allowed to say it does.
    DMsGuild is for 5e, but nowhere do I mark my extension as 5E only. It should be fully compatible with ALL CoreRPG based rulesets. There is absolutely no 5E ruleset code referenced at all. I just pushed an update on mine, so players also have the option to select on turn and can choose between only their owned characters, all PCs, and all friendly in the CT. I need to make my own thread about it.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

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