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August 8th, 2016, 14:45 #1
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Saving Throw Bonus from Ring of Protection and the like
So my character recently acquired a ring of protection. Is there a way to add a miscellaneous bonus modifier to a Saving Throw, from items like a Ring of Protection? If not how do you all handle such effects in FG gameS?
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August 8th, 2016, 14:58 #2
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You could apply an effect that adds a +1 to all saves. The format would be as follows:
SAVE: 1
If you add the item on the actions tab, you can set it up with additional information as well. Such as, add an effect that applies to [SELF]. In the event it was removed from the tracker, you can simply click that on the action tab and have it reapply.
You could also completely include all effects of the ring as follows:
Attachment 14974
This would provide the AC bonus in addition to the Saving Throw bonus.Last edited by Kontroar; August 8th, 2016 at 15:17.
This chasm, that has been naught to me,
To that fair-haired youth may a pitfall be.
He, too, must cross in the twilight dim;
Good friend, I am building the bridge for him.
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August 8th, 2016, 15:48 #3
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thanks I think I got it to work as an effect properly. This will work in the "short" term, but would love to see an update to FG, in which you can add permanent modifiers to Saving Throws.
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August 8th, 2016, 17:51 #4
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August 8th, 2016, 18:09 #5Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 9th, 2016, 02:31 #6
Im not sure why you would consider this the short term fix and want to adjust the Saves permanently... what happens if the character loses the ring or acquires two better rings and removes it? Will you remember how/why that +1 was there or what it came from. The Effect as described by Kontroar is typically the best way to do it for this type of thing otherwise do as Trenloe suggests.
Of course there are lots of ways to do things so choose the one that works best for you
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August 9th, 2016, 02:32 #7
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August 9th, 2016, 02:38 #8
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I guess I sdidn't really mean to use the term "Short term", but you are right, is is a good work around, though if the DM clears all effects, it gets cleared so it is possible to forget to turn it back on...
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August 9th, 2016, 03:04 #9
The challenge with coding all these things as automatic is that every rule in D&D has exceptions and some of the exceptions even have exceptions. So automating stuff in the first place becomes incredibly complex and then it also starts to remove your ability to house-rule stuff as well. The current solutions dont cover every situation but they do cover a lot of situations which is mostly what they are trying to do.
The AppInformer website can be a little tricky...
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August 9th, 2016, 04:58 #10
Examples like this are why I think that FG is both great and terrible at the same time. You can set a permanent saving throw adjustment, which is great, but why is it set by hovering and turning a scroll wheel?
The program would do much better with controls that open up that can be set with a standard interface and a text comment added.
The rolls then can be more detailed when displayed in the chat window to remind you of what was sent.
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