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July 29th, 2016, 13:30 #1
Little Sewer behind the spider cove
This is a map I created for the campaign i'm mastering atm. Hope you will like it.
Attachment 14877
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July 29th, 2016, 13:39 #2
That's really awesome, looks great! You could totally use that in a Ninja Turtles game too!
What software did you use to create that?
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July 29th, 2016, 14:02 #3You could totally use that in a Ninja Turtles game too!
I used Photoshop. I tried several tools to create map for my d&d campaign but in the end I always stepped back to Photoshop. Imo it give you more freedom.
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July 29th, 2016, 14:08 #4
How do you do all the textures and objects in Photoshop? Do you create those all by hand? It's been a while since I used Photoshop but I do not recall it having crates and cobblestone street textures built in.
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July 29th, 2016, 16:00 #5I used Photoshop but I do not recall it having crates and cobblestone street textures built in
You can play a lot with patterns. The crates, table, stools, weaponrack are done by hand. I'm not a graphics artist but I think you can get a good result after some tests.
The stairs ( which actually I don't like that much ) are ripped from another image and I played a bit with some filter.
I wonder if there are special plugins for photoshop to create maps like this without starting from scratch.
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July 29th, 2016, 16:04 #6
Very good for being done by hand from scratch!!
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July 29th, 2016, 16:06 #7
Many thanks, I think I will continue to post all my work so they can be reused
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July 29th, 2016, 16:13 #8Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 30th, 2016, 01:54 #9
Nice job - youve captured the sewer water really nicely too!
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July 30th, 2016, 02:19 #10
I think Photoshop calls them brushes. I learned that on the www.cartograpbersguild.com. but I don't use PS so I can't say much more.
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