Thread: roll20 secures D&D 5E license
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July 29th, 2016, 05:41 #21
The complaining about having to pay for it has already started. The whole, "I already have the books, why do I have to pay twice" posts are starting to appear. It'll be interesting to see how the news is received over the next few weeks.
FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
Timezone: UTC-6/CST (My 'Current' Local Time)
Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .
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July 29th, 2016, 06:24 #22
I think the free users can still buy products to run with their accounts. There are just limitations on the amount of storage and for some of the features, like LOS that require a subscription. I'm not sure how much of the storage space is used up by The Lost Mine of Phandelver, for example. I know that our DMG is over 123MB by itself, which would push you over the limits of the free account from the very beginning.
It's hard to see on the Roll20 site what is actually included unless you create an account, but can someone that has an account fact check out the attached comparison document to see if I missed anything?
Edit: Newer version of attachment found later in the thread.
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July 29th, 2016, 07:13 #23
I'm sure the first thing that roll20 folks would call out that's missing from that PDF is the server-hosted/connection hassles issue (opening ports, etc.) which seems to be the the #1 complaint I always see here in the forums. I personally don't see it as a huge issue, but it is annoying on those rare occasions when it doesn't work for some reason and I need to pay attention to it. Doesn't stop me from being an FG die hard, but for others it might.
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July 29th, 2016, 07:24 #24
Paid content doesn't count towards your storage limit on roll20.
Roll20 has dynamic line of sight at plus membership.
Roll20 has enhanced rules automation with plugin scripts you can enable at pro membership.
Can host games offline should be a no for ultimate.
Roll20 includes tokens at all membership levels.
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July 29th, 2016, 07:44 #25Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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July 29th, 2016, 07:51 #26
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July 29th, 2016, 08:08 #27
I'm not sure Fantasy Grounds has the "Use same characters in multiple campaigns" feature. As a player, you have to ask the DM to export your character out of a game for you.
Your comparison is also missing video, sound effects, voice, and the jukebox which are all available to free roll20 users.
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July 29th, 2016, 08:13 #28
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July 29th, 2016, 13:11 #29
Something I just noticed is that on the Polygon announcement page, they have a Fantasy Grounds overview video.
FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
Timezone: UTC-6/CST (My 'Current' Local Time)
Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .
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July 29th, 2016, 14:37 #30"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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