-
February 26th, 2018, 14:30 #11
- Join Date
- Oct 2016
- Location
- Belgium
- Posts
- 224
Savage Worlds and Deadlands reloaded.
I tried with a coreRPG campaign and it works awesome on this one
Here is what I get on Savage worlds deadlands : Even the cone in itself isn't the same
cone.pngLast edited by dragonheels; February 26th, 2018 at 14:38.
Ultimate license holder
Pref : Cthulhu and savage Worlds
-
February 26th, 2018, 14:40 #12Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
February 26th, 2018, 14:44 #13
- Join Date
- Oct 2016
- Location
- Belgium
- Posts
- 224
Seems logic, but why don't they adapt to the grid ?
Whatever the grid scale, the cone remains the same at the screenUltimate license holder
Pref : Cthulhu and savage Worlds
-
February 26th, 2018, 14:56 #14Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
February 26th, 2018, 14:57 #15
- Join Date
- Oct 2016
- Location
- Belgium
- Posts
- 224
Problem is that when I start drawing, it gets this very size automatically and nothing I can do about that...
But I've just found out that if I maintain alt key and click the 2 buttons (and not right click-pointers-cone), I can draw a cone like the one in the CoreRPG. Wider that the SW templateLast edited by dragonheels; February 26th, 2018 at 15:01.
Ultimate license holder
Pref : Cthulhu and savage Worlds
-
February 26th, 2018, 14:58 #16Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
February 26th, 2018, 15:03 #17
As I've mentioned - the cones and burst templates in Savage Worlds are hard coded to match the template sizes from the Savage Worlds rulebook.
These do size with the relevant grid size set in the Fantasy Grounds image window. But existing templates do not resize if the scale is changed after they are put on the map.
See below. These three cones were drawn after setting the grid scale to 1, 2 and 5:
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
February 26th, 2018, 15:09 #18
- Join Date
- Oct 2016
- Location
- Belgium
- Posts
- 224
Got it!!!! Finally managed to make it happen. I didn't change the grid size significantly to see the difference
My fault !
Thanks a lot!Ultimate license holder
Pref : Cthulhu and savage Worlds
-
February 27th, 2018, 00:04 #19
Im so sorry dragonheels I did not even notice we were in a Savage Worlds forum...
-
January 2nd, 2020, 20:16 #20
- Join Date
- Dec 2018
- Posts
- 4
So sorry for the stupid question, but when using the templates does / can the template automatically select the targets affected by the power
Also sorry for being back a zombie thread....
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks