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August 2nd, 2005, 19:50 #11
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Found what I was thinking of!
Originally Posted by DestanOriginally Posted by Goblin King
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August 3rd, 2005, 00:45 #12
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Originally Posted by Lazarous
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August 3rd, 2005, 01:00 #13
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Originally Posted by Cantstanzya
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August 3rd, 2005, 01:45 #14
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Hmmm, I guess the developers should just make this the same way everything else is, after all that is the best way right? I get the point, you've played your share of online D&D and what has worked best for you is when you can change the textcolor of the different player. But my point is that you haven't really given this a chance in a campaign setting. It is my experience that the way the textcolor works in FG works fine.
Yes, coloring text is trivial, but if they were to go off of your suggestion of using the players dice color as their text color that wouldn't work either. You have players changing their dice color 3 or 4 times a session because their rolls are lousy, just like the way they would change to a different dice around a real table. Fantasy Grounds isn't an IRC program it is a tabletop emulator. The look and feel they are trying to go for is what you would get during a real P&P session, and I'm sure you know people change what dice they use depending on what they feel is lucky. If you re-read my first reply you would see that I have suggested that a small icon (portrait of the character) preceed their name so, like you said, you could glance at who was talking without having to read it. You see one thing that the text coloring does now is it allows you to see when someone does an action, which is something I always read, or is talking out of character, which is something I mostly ignore.
Again, I think you should give it a chance or at least listen to some of the people that has used FG for awhile before you say it should be this way or that way. Keep in mind, if everyone did everything the same way there would never be any improvements.
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August 3rd, 2005, 02:30 #15
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Well, as long as you are looking for input from other people...
Text color to me is... non-existent. I don't even notice it. I read everything that shows up on the screen and am more interested in the name that shows up next to the text then the color. At some level I know that the different colored text means different chat types but I just don't pay attention to it.
Also...
There are 3 folks on Adventuresomedreams.com that are color blind. There have been some requests to have map changes made because they could not read the text on the map. Ummm... not sure what that has to do with this but since we are talking about colors I thought I'd throw that in.
So... Text color is important to Lazarous, non-important to me, Catstanzya likes it the way it is and we have at least 3 folks who might not even notice a change. Which way do the devs go with this one?
I'm not sure it is worth the effort to make it totaly optional. Well, that could be because it does not mater to me and Lazarous has a different opinion. There are definatly other things that should be done first I think. Maybe later down the road they can change things so there is an option to have the text stay the default way or let it be the color of the dice that should make most people happy. I think that would be a non-trival task though.
rv
rv
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August 3rd, 2005, 03:38 #16Originally Posted by richvalle
Assuming for the moment that it was an issue, I still find it difficult to believe that it should be anything other than low priority. I think there are far more important things to attack first.
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August 3rd, 2005, 04:41 #17
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Shrug. Each person has different features that are required for them to purchase any product. I posted here to both convey my requirements and find out if they were being looked at by the developers - that both improved drawing tools and a customizable chat interface are not high on the priority list gives me the info i needed.
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August 3rd, 2005, 05:10 #18
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