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May 31st, 2016, 13:43 #1
What to do with the 4e Parser files after the program runs
Hi all.
I ran the 4e Parser software that valeros so kindly provided. I used the default settings. It ran for about 8 hours downloading huge player files, and then again for about 3 hours downloading less huge dungeon master files.
My question is, once that process is done, what do I do with the files that it downloaded in order to integrate them into Fantasy Grounds? Is there a tutorial or document somewhere that explains that process?
Thank you very much.
CNYGamer99
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May 31st, 2016, 13:52 #2
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Thi
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May 31st, 2016, 13:53 #3
Supreme Deity
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This wiki page may help:
https://www.fantasygrounds.com/wiki/...erview#Modules
You can quickly go to the FG data folder by clicking the folder button near the upper right corner of the launch screen.
Regards,
JPG
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May 31st, 2016, 17:48 #4
Thanks for pointing out the page, Moon Wizard.
By running the 4e Parser using all default settings, both for the player files and the dungeon master files, I ended up with the following:
4e Dungeon Master's Guide 6725 Entries 2016_0530.txt
4e Dungeon Master's Guide.mod
4e Player's Handbook 19218 Entries 2016_0530.txt
4e Player's Handbook.mod
a subdirectory called 4e Dungeon Master's Guide that contains:
- db.xml
- definition.xml
- thumbnail.png
- client.xml
- definition.xml
- thumbnail.png
I basically just wholesale dropped all of that stuff into ProgramData\Fantasy Grounds\modules\ and it shows up in my library list and I can activate Player's Handbook and Dungeon Master's Guide. And when I'm trying to create a character I can view all of the options for various classes, races, etc. But when I try to drag a race or class onto my character sheet, it will not populate the sheet with the various rules options.
What am I doing wrong?
Thanks so much for the help.
Jamie
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May 31st, 2016, 20:21 #5
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The 4E ruleset and the modules are not built to support drag and drop of races and/or classes.
The only ruleset that supports this currently is the 5E ruleset with official modules or modules generated by Par5E.
Regards,
JPG
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May 31st, 2016, 21:07 #6
Oh, okay. I'm new to FG, so I didn't realize that. So does that mean when you create characters using 4e (and other non-D&D-5e rules) you have to enter all character abilities and powers by hand?
CNYGamer99
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May 31st, 2016, 22:11 #7
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I believe that you can drag and drop the abilities and powers from the module.
JPG
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