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  1. #1

    What to do with the 4e Parser files after the program runs

    Hi all.

    I ran the 4e Parser software that valeros so kindly provided. I used the default settings. It ran for about 8 hours downloading huge player files, and then again for about 3 hours downloading less huge dungeon master files.

    My question is, once that process is done, what do I do with the files that it downloaded in order to integrate them into Fantasy Grounds? Is there a tutorial or document somewhere that explains that process?

    Thank you very much.

    CNYGamer99

  2. #2

  3. #3
    This wiki page may help:
    https://www.fantasygrounds.com/wiki/...erview#Modules

    You can quickly go to the FG data folder by clicking the folder button near the upper right corner of the launch screen.

    Regards,
    JPG

  4. #4
    Thanks for pointing out the page, Moon Wizard.

    By running the 4e Parser using all default settings, both for the player files and the dungeon master files, I ended up with the following:

    4e Dungeon Master's Guide 6725 Entries 2016_0530.txt
    4e Dungeon Master's Guide.mod
    4e Player's Handbook 19218 Entries 2016_0530.txt
    4e Player's Handbook.mod
    a subdirectory called 4e Dungeon Master's Guide that contains:
    • db.xml
    • definition.xml
    • thumbnail.png
    a subdirectory called 4e Player's Handbook
    • client.xml
    • definition.xml
    • thumbnail.png


    I basically just wholesale dropped all of that stuff into ProgramData\Fantasy Grounds\modules\ and it shows up in my library list and I can activate Player's Handbook and Dungeon Master's Guide. And when I'm trying to create a character I can view all of the options for various classes, races, etc. But when I try to drag a race or class onto my character sheet, it will not populate the sheet with the various rules options.

    What am I doing wrong?

    Thanks so much for the help.

    Jamie

  5. #5
    The 4E ruleset and the modules are not built to support drag and drop of races and/or classes.

    The only ruleset that supports this currently is the 5E ruleset with official modules or modules generated by Par5E.

    Regards,
    JPG

  6. #6
    Oh, okay. I'm new to FG, so I didn't realize that. So does that mean when you create characters using 4e (and other non-D&D-5e rules) you have to enter all character abilities and powers by hand?

    CNYGamer99

  7. #7
    I believe that you can drag and drop the abilities and powers from the module.

    JPG

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