Thread: NPC Flavors Extension
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November 4th, 2016, 20:12 #31
Hey,
Just poking my head in to say that this is still on my mind
As the man says: RL will find a way [to mess with fun]. Deadlines and layoffs making me the sole developer on a large project kinda stunted this one. So, sorry about that. And when those were done 3.2 was a convenient excuse to not do anything until that came out.
Well, 3.2 is here. On just a quick test tonight, the extension seems to still work. I'll do a more thorough test, add some more flavors, run over the different NPC types and create flavor rules for those.
´
And then, I guess, release it. It will probably take me a few weeks, but I'll get there.
It's still rather fun to have "Kobold (Contemplative footwork)" or "Orc (Dazzling moustache)" show up. I had two mobs right next to each other in initiative at one time. One had a beautiful turban, the other had a broken turban. Naturally stealing the beautiful turban became the sole focus of the broken turban's actions. Infighting
See you (hopefully) soon,
Tideturner
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November 4th, 2016, 21:18 #32
Just as an FYI (don't know if you've done this or not, or are even aware): here are some recommendations on checking/testing an extension when a new version of FG is released: https://www.fantasygrounds.com/forum...l=1#post298705
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 4th, 2016, 22:07 #33
I had not read that post, so thank you.
Luckily I depend on very little of the core ruleset, a few lines really. And I develop referencing a separate extracted copy of the rulesets, and then have my IDE copy my code to the FG folder when changes are made.
I do not, however, use source control or have version named my files as it is. Think I might do that from now.
And you're right, and I had not thought of this, I should still take 3.1.7 into account. There will be people who have not updated yet.
Kinda looking forward to digging down into the extension development again
/Tideturner
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November 4th, 2016, 22:14 #34
I wasn't actually referring to catering for people still on v3.1.7 (they should just keep the extensions they used before). The mention of v3.1.7 was in reference to comparing v3.1.7 code with v3.2.0 code and see if it had changed - so you'd know if there was any need for a change to the extension code as part of the update to v3.2.0.
Last edited by Trenloe; November 5th, 2016 at 14:59.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 5th, 2016, 03:20 #35
Im just gonna say - I really enjoy this extension - I use it when I run 5e stuff
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November 5th, 2016, 13:50 #36Live stream: https://www.twitch.tv/gwydione
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November 6th, 2016, 02:49 #37
Yes, I like this one too. Did 3.2 make it possible for NPC to have two names like it does with maps? Haven't had time to play yet, so not sure...
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November 6th, 2016, 04:09 #38
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August 6th, 2017, 03:16 #39
Was this ever released!? I REALLY wanna try this!
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August 6th, 2017, 17:14 #40
Yes it has been released. See the link in post #26: https://www.fantasygrounds.com/forum...l=1#post272053
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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