Thread: NPC Flavors Extension
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May 28th, 2016, 01:39 #21
I thought Scottish was in one of those sets?
Set7: smelly, stinky, malodorous, pungent, Scottish, fetid, pungent, acrid, noxious, rank, musty, pongy, whiffy
Set8: hair, fur, hide, mane, mop, shock, bristles, locks, fuzz, thatch, wool, pelt,
Im really keen to see this extension - and just as keen to see what other interesting sets of descriptors people come up with
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May 28th, 2016, 04:58 #22
Pretty nice.
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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May 28th, 2016, 09:00 #23If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 28th, 2016, 09:31 #24
I shoulda squeezed a kilt and some blue/brass/swollen/wrinkled/sagging/lonely/diseased bal.... well Im sure you know where that was going!
I actually forgot a set in here:
Set7: smelly, stinky, malodorous, pungent, fetid, pungent, acrid, noxious, rank, musty, pongy, whiffy
Set8: flea bitten, flea infested, lousy, lice ridden, mangy, matted, groomed, tangled, braided, knotted,
Set9: hair, fur, hide, mane, mop, shock, bristles, locks, fuzz, thatch, wool, pelt,
damned (malodorous tangled mop)
PS I do think there could be some potential for a few sets of more ribald descriptors!
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May 28th, 2016, 11:26 #25
I agree with damned; this could run and run. I'm watching this one carefully.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 28th, 2016, 18:20 #26
I've added your "fur" type suggestions damned, thanks a lot
I've also added a lot of "behaviour" type adjectives and nouns.
And I've added two options:
- The ability to turn the extension on and off
- The ability to set the chance an NPC gets a flavor. Default 40%, can be set in increments of 10.
And lastly I've uploaded the code to github: https://github.com/Tideturner/npc-flavors
I still need to test more thoroughly, clean up the code and add comments / documentation. But it's a start
Here's another screenshot:
Attachment 14197
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May 29th, 2016, 01:01 #27
A solo set
Set10: piercing eyes, glazed eyes, wild eyes, crazed eyes, bloodshot eyes, cross eyed, pointy ears, big ears, torn ear, hairy ears, pierces ears, bushy eyebrows, big nose, flat nose, broken nose, pierced nose, scarred cheek, scarred face, scarred neck, scarred hands, scarred arms, scarred chin,
This is very good fun
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May 29th, 2016, 02:02 #28
Ahhhh nice work. I just tested it on a bunch of random encounters. Works very nicely sir - and got some very light hearted combinations going on!
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May 29th, 2016, 09:55 #29
What would I have to change to get it to run in Pathfinder?
He says gods like having an atheist around. Gives them something to aim at.
Terry Pratchett [RIP] - Small Gods
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May 29th, 2016, 13:29 #30
Thanks, I've added those
Hmm, I redid how the original addNPC was called, and only call it if it's implemented in CombatManager2. So now it seems to work in the CoreRPG, PFRPG and 5E. As I can see PF uses the 3.5E ruleset, so presumably that would work also. I'll test on all the rulesets when I find a bit more time.
Then I just need a way of parsing the NPC type depending on what ruleset is loaded.
I've, for now, added the ability to turn off NPC type checking since it's 5E specific. But that also means you could end up with this bad boy; "Ant, Giant (Nerveous frightened legwork)", hehe
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