PF2E Playlist
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  1. #211
    Quote Originally Posted by Drowbe View Post
    Will this be moving into Forge?
    I registered with Forge some time ago, but never got around to uploading. I think I might have developed a slight allergic reaction to effort.

    But yes, I'll get it done one of these days.

  2. #212
    perhaps some suggestions for the PFRPG npctypes

    monstrosity isnt a type

    generally

    there are https://www.d20pfsrd.com/bestiary/ru...e-types/#Types these

    some of those in npc_flavours_by_npctypes.lua under PFRPG wont register/dont exist

    on my local copy I just replaced that PFRPG section with

    ["aberration"] = {
    NPCFlavorData.Flavors.build,
    NPCFlavorData.Flavors.behavior
    },
    ["animal"] = {
    NPCFlavorData.Flavors.build,
    NPCFlavorData.Flavors.behavior,
    NPCFlavorData.Flavors.bodyparts
    },
    ["beast"] = {
    NPCFlavorData.Flavors.build,
    NPCFlavorData.Flavors.fur,
    NPCFlavorData.Flavors.bodyparts
    },
    ["construct"] = {
    NPCFlavorData.Flavors.build
    },
    ["dragon"] = {
    NPCFlavorData.Flavors.build,
    NPCFlavorData.Flavors.behavior
    },
    ["elemental"] = {
    NPCFlavorData.Flavors.build,
    NPCFlavorData.Flavors.behavior
    },
    ["fey"] = {
    NPCFlavorData.Flavors.clothing,
    NPCFlavorData.Flavors.bodyparts,
    NPCFlavorData.Flavors.fur,
    NPCFlavorData.Flavors.hair,
    NPCFlavorData.Flavors.build,
    NPCFlavorData.Flavors.behavior
    },
    ["humanoid"] = {
    NPCFlavorData.Flavors.clothing,
    NPCFlavorData.Flavors.bodyparts,
    NPCFlavorData.Flavors.hair,
    NPCFlavorData.Flavors.build,
    NPCFlavorData.Flavors.behavior
    },
    ["ooze"] = {
    NPCFlavorData.Flavors.ooze
    },
    ["outsider"] = {
    NPCFlavorData.Flavors.characteristic,
    NPCFlavorData.Flavors.clothing,
    NPCFlavorData.Flavors.bodyparts,
    NPCFlavorData.Flavors.hair,
    NPCFlavorData.Flavors.build,
    NPCFlavorData.Flavors.behavior
    },
    ["plant"] = {
    NPCFlavorData.Flavors.build
    },
    ["undead"] = {
    NPCFlavorData.Flavors.build,
    NPCFlavorData.Flavors.behavior
    },
    ["vermin"] = {
    NPCFlavorData.Flavors.bodyparts
    }
    and added a NPCFlavorData.Flavors.ooze in the other file

    if you do host it on Forge, would you consider it not being in the vault, so users can add/edit these types and add extra descriptors in the npc_flavors_strings.xml?

    I spent a while adding more to my local copy so we dont always see repeats
    Last edited by Zygmunt Molotch; October 13th, 2021 at 14:50.

  3. #213
    Hi Zygmunt,

    Quote Originally Posted by Zygmunt Molotch View Post
    monstrosity isnt a type

    generally

    there are https://www.d20pfsrd.com/bestiary/ru...e-types/#Types these

    some of those in npc_flavours_by_npctypes.lua under PFRPG wont register/dont exist
    You're right. It's a 5E type, thanks.

    In the current development version I did a second pass on types, and will have this fixed.

    Quote Originally Posted by Zygmunt Molotch View Post
    and added a NPCFlavorData.Flavors.ooze in the other file
    Mind sharing? I'll happily add to the sets and types.

    Quote Originally Posted by Zygmunt Molotch View Post
    if you do host it on Forge, would you consider it not being in the vault, so users can add/edit these types and add extra descriptors in the npc_flavors_strings.xml?

    I spent a while adding more to my local copy so we dont always see repeats
    Yes, absolutely. This will be a data folder extension.

    I've gone and done the description and uploaded the current 1.9 version. Waiting for approval now.

    But in the in development 1.10 I'm experimenting with the new save/loading of text files and XML parsing.
    The thought is to make it easier to add/remove specific words and such without having to extract and repackage the extension.

  4. #214
    just something to more fit an ooze
    local constructPS3 = {
    {prefix = { 30 }},
    {suffix = { 100 }}
    };
    ["ooze"] = {
    construct = constructPS3,
    color = tColors,
    prefix = {"bold and", "chunky and", "cold and", "damp and", "dirty and", "fast and", "fresh and", "lethargic and", "sluggish and", "speedy and", "warm and", "wet and", "wild and"
    },
    suffix = {"slimy", "slithering", "slow", "stinking", "flourescent", "flourescing", "pallid", "putrid", "glistening", "dripping", "wet", "gushing","moist","discharging","seeping","flowing ","trickling","dribbling","dripping","exuding","em itting","noxious","slushing","exudating","leeching ","transuding","leaching","secreting"
    }
    },
    in npc_flavours_data.lua

  5. #215
    Hi Zygmunt,

    Super, thank you. I'll add that in the next release

  6. #216
    bmos's Avatar
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    Quote Originally Posted by Zygmunt Molotch View Post
    suffix = {"slimy", "slithering", "slow", "stinking", "flourescent", "flourescing", "pallid", "putrid", "glistening", "dripping", "wet", "gushing","moist","discharging","seeping","flo wing ","trickling","dribbling","dripping","exuding" ,"em itting","noxious","slushing","exudating","leeching ","transuding","leaching","secreting"
    these are so awesome
    bmos' extensions
    he/him | Discord Tag: wil.thieme#3396

  7. #217
    Hey,

    So that went quick enough.

    The extension is now live on the forge.

    Don't know when the next version is coming.
    I'm rewriting most of it since I'll be adding some (optional) UI and stuff. And also I need to make it easier for me to understand what I previously coded

    /Tideturner

  8. #218
    I love this ext, and it comes in so very handy in 5e - is there any way to get this to work with savage worlds? thx, in advance.

  9. #219
    Hi,

    Have you tried to see if it works? Though it started out as a 5E only extension I re-did it some time ago to be CoreRPG compatible.

    That said, I do not own the Savage Worlds ruleset myself, so I have not tested it with it.

    /Tideturner

  10. #220
    Quote Originally Posted by Tideturner View Post
    Hi,

    Have you tried to see if it works? Though it started out as a 5E only extension I re-did it some time ago to be CoreRPG compatible.

    That said, I do not own the Savage Worlds ruleset myself, so I have not tested it with it.

    /Tideturner
    thank you so much for the reply. yes, I did try, and it doesn’t work. Actually, I am trying with pathfinder for savage worlds, but it doesn’t work in either one…

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