Thread: NPC Flavors Extension
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August 7th, 2022, 00:00 #261
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August 7th, 2022, 00:19 #262
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2022-08-06.png
Screenshot as per request.
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August 7th, 2022, 00:49 #263
oops wrong thread
bmos' extensions
he/them
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August 7th, 2022, 02:03 #264
1. Have you tried running with ONLY Flavor names loaded? Could this be a conflict with another extension? I don't think this is the problem, since I'm running with over 100 extensions, and flavors still works for me.
2. Have you tried bumping it up to 100% to see what happens? Just curious.
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August 8th, 2022, 17:10 #265
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Yes, I have tried running it by itself and with other extensions. Still nothing. I will bump up to 100% and see what happens. Just switch to 100%, just only having this extension running, tried different encounters and still nothing. This extension no longer works for me.
Last edited by Lord Skrolk; August 8th, 2022 at 19:27.
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August 8th, 2022, 23:52 #266
Some of these are questions that have been asked, but I want to go down the list all in one place, so I'm sorry if this seems repetitive. I just want to help you nail down the problem. I'm running Windows 11 and even with over a hundred extensions running, this is working for me.
1. What OS are you running?
2. When was the last time you updated fantasy grounds?
3. What version of NPC flavors are you running?
4. In your extensions folder, do you have ANY other versions of the extension in the folder?
5. Have you tried adding a brand new NPC to a brand new encounter, and then added that encounter to the combat tracker?
6. How do you add your encounter NPCs to the combat tracker?
I love this extension, and I'd be sad to lose it, so I can understand your frustration. Hopefully we can get this working for you. Thank you for your patience.
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August 9th, 2022, 05:12 #267
Try this.
I updated the addNPC function so that it uses the new table format.
I also made a pull request to submit these changes to Tideturner's repo
EDIT: removed ext file since the OG has been updatedLast edited by bmos; August 9th, 2022 at 20:20.
bmos' extensions
he/them
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August 9th, 2022, 06:47 #268
Hey folks,
Sorry, been away on vacation. I'll catch up on all your bug reports and comments tonight. (It's morning here right now)
/Tideturner
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August 9th, 2022, 18:47 #269
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August 9th, 2022, 19:51 #270
Hey All,
I've added bmos' changes and it tested just fine for me. Both adding from encounter and as a single NPC.
So I've updated Forge with that.
Lord Skrolk,
Let's see if this works for you. Otherwise we'll have to do some digging.
macDsinfo,
Swade isn't there yet. But I just took a look again, and while SWADE does things differently with the combat tracker, it looks doable.
And good news is that our group will be starting a small SWADE campaign soon (probably this weekend), so...
bmos,
Thank you so much for the help. Not only with the extension, but I'd never worked with pull requests before, so that was fun to learn how that worked
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