Thread: NPC Flavors Extension
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October 13th, 2021, 08:36 #211
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October 13th, 2021, 12:31 #212
- Join Date
- Oct 2019
- Location
- Hong Kong
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- 310
perhaps some suggestions for the PFRPG npctypes
monstrosity isnt a type
generally
there are https://www.d20pfsrd.com/bestiary/ru...e-types/#Types these
some of those in npc_flavours_by_npctypes.lua under PFRPG wont register/dont exist
on my local copy I just replaced that PFRPG section with
["aberration"] = {
NPCFlavorData.Flavors.build,
NPCFlavorData.Flavors.behavior
},
["animal"] = {
NPCFlavorData.Flavors.build,
NPCFlavorData.Flavors.behavior,
NPCFlavorData.Flavors.bodyparts
},
["beast"] = {
NPCFlavorData.Flavors.build,
NPCFlavorData.Flavors.fur,
NPCFlavorData.Flavors.bodyparts
},
["construct"] = {
NPCFlavorData.Flavors.build
},
["dragon"] = {
NPCFlavorData.Flavors.build,
NPCFlavorData.Flavors.behavior
},
["elemental"] = {
NPCFlavorData.Flavors.build,
NPCFlavorData.Flavors.behavior
},
["fey"] = {
NPCFlavorData.Flavors.clothing,
NPCFlavorData.Flavors.bodyparts,
NPCFlavorData.Flavors.fur,
NPCFlavorData.Flavors.hair,
NPCFlavorData.Flavors.build,
NPCFlavorData.Flavors.behavior
},
["humanoid"] = {
NPCFlavorData.Flavors.clothing,
NPCFlavorData.Flavors.bodyparts,
NPCFlavorData.Flavors.hair,
NPCFlavorData.Flavors.build,
NPCFlavorData.Flavors.behavior
},
["ooze"] = {
NPCFlavorData.Flavors.ooze
},
["outsider"] = {
NPCFlavorData.Flavors.characteristic,
NPCFlavorData.Flavors.clothing,
NPCFlavorData.Flavors.bodyparts,
NPCFlavorData.Flavors.hair,
NPCFlavorData.Flavors.build,
NPCFlavorData.Flavors.behavior
},
["plant"] = {
NPCFlavorData.Flavors.build
},
["undead"] = {
NPCFlavorData.Flavors.build,
NPCFlavorData.Flavors.behavior
},
["vermin"] = {
NPCFlavorData.Flavors.bodyparts
}
if you do host it on Forge, would you consider it not being in the vault, so users can add/edit these types and add extra descriptors in the npc_flavors_strings.xml?
I spent a while adding more to my local copy so we dont always see repeatsLast edited by Zygmunt Molotch; October 13th, 2021 at 13:50.
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October 13th, 2021, 13:19 #213
Hi Zygmunt,
You're right. It's a 5E type, thanks.
In the current development version I did a second pass on types, and will have this fixed.
Mind sharing? I'll happily add to the sets and types.
Yes, absolutely. This will be a data folder extension.
I've gone and done the description and uploaded the current 1.9 version. Waiting for approval now.
But in the in development 1.10 I'm experimenting with the new save/loading of text files and XML parsing.
The thought is to make it easier to add/remove specific words and such without having to extract and repackage the extension.
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October 13th, 2021, 13:46 #214
- Join Date
- Oct 2019
- Location
- Hong Kong
- Posts
- 310
just something to more fit an ooze
local constructPS3 = {
{prefix = { 30 }},
{suffix = { 100 }}
};["ooze"] = {
construct = constructPS3,
color = tColors,
prefix = {"bold and", "chunky and", "cold and", "damp and", "dirty and", "fast and", "fresh and", "lethargic and", "sluggish and", "speedy and", "warm and", "wet and", "wild and"
},
suffix = {"slimy", "slithering", "slow", "stinking", "flourescent", "flourescing", "pallid", "putrid", "glistening", "dripping", "wet", "gushing","moist","discharging","seeping","flowing ","trickling","dribbling","dripping","exuding","em itting","noxious","slushing","exudating","leeching ","transuding","leaching","secreting"
}
},
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October 13th, 2021, 13:56 #215
Hi Zygmunt,
Super, thank you. I'll add that in the next release
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October 13th, 2021, 14:01 #216bmos' extensions
he/them
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October 13th, 2021, 16:39 #217
Hey,
So that went quick enough.
The extension is now live on the forge.
Don't know when the next version is coming.
I'm rewriting most of it since I'll be adding some (optional) UI and stuff. And also I need to make it easier for me to understand what I previously coded
/Tideturner
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October 17th, 2021, 22:18 #218
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- Aug 2020
- Posts
- 131
I love this ext, and it comes in so very handy in 5e - is there any way to get this to work with savage worlds? thx, in advance.
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October 18th, 2021, 12:46 #219
Hi,
Have you tried to see if it works? Though it started out as a 5E only extension I re-did it some time ago to be CoreRPG compatible.
That said, I do not own the Savage Worlds ruleset myself, so I have not tested it with it.
/Tideturner
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October 18th, 2021, 21:25 #220
- Join Date
- Aug 2020
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- 131
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