View Poll Results: How should Autosounds Trigger?

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  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
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  1. #501
    Zeus's Avatar
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    Quote Originally Posted by damned View Post
    Zeus - set it up to play a local sound and see if that works?
    How do I do that?
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  2. #502
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    Quote Originally Posted by damned View Post
    And why are you forking the main project?
    Current Project: Unity 5.2 migration (fork of main project tree)
    So I don't paint a target on my back for Carl and John if I accidentally trash their hard work
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  3. #503
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    Quote Originally Posted by Zeus View Post
    How do I do that?
    I believe that damned means "don't try to pump the sound down Teamspeak" for eg.

    Can you email me your campaign file please - I'll take a look and see what I can find (just the DOE Sound tree, if its a big campaign file) - [email protected]
    Dulux-Oz

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  4. #504
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    Quote Originally Posted by dulux-oz View Post
    I believe that damned means "don't try to pump the sound down Teamspeak" for eg.

    Can you email me your campaign file please - I'll take a look and see what I can find (just the DOE Sound tree, if its a big campaign file) - [email protected]
    Yes, not using Teamspeak or other audio mixing software. Simply looking to playback on my laptop which I use at the game table to manage my 5E games.
    I have sent you the extract from my campaign file.
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  5. #505
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    Hi Zeus... I almost called you Z2 cos you know that other Z fella he has been around a lot more than you lately and all that ... what I meant was you can set it to: c:\users\zeus\music\killemall.wav - it doesnt ahve to be Syrinscape sound.

  6. #506
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    @Zeus => OK, so I loaded up your campaign file extract into my test campaign db.xml file, loaded up FG and Syrinscape, turned on the Sound option in the FG Options (because I forgot myself the first time - doh!) and I've got all three sounds(-links) playing - from the sound Board, the MiniBoard, and the Sound Setup window - so its NOT FG (assuming, for the sake of the argument, that the FG Option is set correctly).

    That sound plays ok from inside Syrinscape, you said, so I don't know what the issue is - but the Soundstring is good, which means that the Miniboard is good.

    I don't know mate - except double-check that the sound plays natively from inside syrinscape and double check that the FG option is turned "On"
    Dulux-Oz

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  7. #507
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    Quote Originally Posted by damned View Post
    Hi Zeus... I almost called you Z2 cos you know that other Z fella he has been around a lot more than you lately and all that ... what I meant was you can set it to: c:\users\zeus\music\killemall.wav - it doesnt ahve to be Syrinscape sound.
    Yes Zacchaeus is doing a wonderful job of providing a friendly and vital interface for the community. I'm still around although I tend to spend much of my time working behind the scenes on the engineering side of things. Rest assured that Zacchaeus and I are in regular contact

    I shall give your suggestion of using a local sound file a whirl. Is it only .wav thats supported or other formats supported as well?
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  8. #508
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    Quote Originally Posted by Zeus View Post
    Yes Zacchaeus is doing a wonderful job of providing a friendly and vital interface for the community. I'm still around although I tend to spend much of my time working behind the scenes on the engineering side of things. Rest assured that Zacchaeus and I are in regular contact

    I shall give your suggestion of using a local sound file a whirl. Is it only .wav thats supported or other formats supported as well?
    I know Keep it up!

    It will play any sound that your computer can play (I believe) - mp3, ogg etc etc

  9. #509
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    Any sound file that can be accessed/played via a URL
    Dulux-Oz

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  10. #510
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    I copied a simple .wav file to my local filesystem, setup a new Setup and Sound and no joy - no sound plays. Also tried copying the .wav file into the FG Wine wrapper - still no joy. So, given Dulux-Oz has tested my campaign and confirms its working, that eliminates the extension and FG. I'm guessing FG isn't interfacing to Wine's Audio drivers correctly or there's a conflict somewhere in the wrapper configuration. Which is a shame as I would have enjoyed using the extension directly from within FG.

    I'll carrying on digging when I get some more time and I'll update this thread if I find anything helpful.
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