5E Character Create Playlist

View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
Page 41 of 163 First ... 3139404142435191141 ... Last
  1. #401
    Quote Originally Posted by dulux-oz View Post
    Hi Everyone,

    I've finally gotten a copy of the 5E WotC Theme so I can "rework" all of the DOEs to make them fit the theme better.

    But now I need to get some appropriate graphic - if someone could do me up some 5E WotC-style graphics for this Extension (and any of the other DOEs) I'm sure I and the rest of the Community would be very grateful.

    For that matter, if the graphics of any of the DOEs aren't quite right for your favorite Ruleset then if you'd like to do some up I'll incorporate them into the next release of the relevant DOE.

    Thanks - and spread the word to your RPG GM-friends about the DOEs if they're not using them already.

    Cheers
    I would also like to see DOEs have a 5e Icon! If no one volunteers I might have to look into doing it myself. Where are the graphics for the standard icons hiding?

  2. #402
    Quote Originally Posted by Jiminimonka View Post
    I would also like to see DOEs have a 5e Icon! If no one volunteers I might have to look into doing it myself. Where are the graphics for the standard icons hiding?
    The standard 5E Icons or the standard icons for each DOE?

    If its the DOEs, then they're in the Icons folder inside the (zipped up) .ext file.

    If you mean the 5E Icons, they're in the 5E Ruleset.

    If you mean the 5E WOTC Icons, they're encrypted inside the relevant Extensions - which means I can't get to them
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  3. #403
    In SAVAGE WORLDS isn't working on CHAT-SOUND!!!!!!

  4. #404
    Quote Originally Posted by christophersons View Post
    In SAVAGE WORLDS isn't working on CHAT-SOUND!!!!!!
    Hi Chris,

    Could you please post an example of the ChatSound Trigger string, and maybe even a screenshot of the ChatSound Entry Record - thanks

    As a general guideline the more information a person can give us about a problem the quicker/easier it will be to resolve it

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #405
    Attachment 16588
    Attachment 16589
    Attachment 16590

    Nothing do
    Does not sound
    The created link works by clicking on the icon
    Last edited by christophersons; November 25th, 2016 at 00:38.

  6. #406
    Hi Guys & Girls,

    I've just placed a new version (v2.3) of the Extension on the first post. This update fixes the SavageWorlds ChatSound issue reported earlier today (bl**dy SavageWorlds! - if anything is going to cause me grief its the SavageWorlds Rulesets )

    Note: there is no need to for a new version of the DOE: Base.

    Enjoy!
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #407
    Thanks man! The system is cool boy. Do not leave this job. It's getting really good.

  8. #408
    Quote Originally Posted by christophersons View Post
    Thanks man! The system is cool boy. Do not leave this job. It's getting really good.
    Feel free to support me (as per my sig)

    Seriously, I'm glad people like it.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #409
    Just a quick question does the DOE: Sound work with the new MoreCore ruleset? I have a large sound library set in 3.5e but would like to transfer to the new MoreCore. Do I have to recreate the library for the new ruleset? Or can I just copy and paste the files?

  10. #410
    My DOE Sound works fine in 3.5e, but not at all in MoreCore, all Locations and Organizations work fine in MoreCore, just not Sound. I think the links will not open Syrinscape, as I said NOTHING happens. I tried testing when I first updated to 3.2, everything worked fine, then again when I started moving my campaign to MoreCore from 3.5e, everything worked fine but no sound. I am not at my computer so I cannot send a screenshot, besides there really is nothing that can be seen, everything appears to be fine, just no sound.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in