View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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November 23rd, 2016, 21:47 #401Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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November 24th, 2016, 02:20 #402
The standard 5E Icons or the standard icons for each DOE?
If its the DOEs, then they're in the Icons folder inside the (zipped up) .ext file.
If you mean the 5E Icons, they're in the 5E Ruleset.
If you mean the 5E WOTC Icons, they're encrypted inside the relevant Extensions - which means I can't get to themDulux-Oz
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Alpha-Geek
ICT Professional
GMing Since 1982
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LinkedIn Profile: www.linkedin.com/in/mjblack
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November 24th, 2016, 20:58 #403
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November 25th, 2016, 00:16 #404
Hi Chris,
Could you please post an example of the ChatSound Trigger string, and maybe even a screenshot of the ChatSound Entry Record - thanks
As a general guideline the more information a person can give us about a problem the quicker/easier it will be to resolve it
CheersDulux-Oz
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...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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November 25th, 2016, 00:31 #405
Attachment 16588
Attachment 16589
Attachment 16590
Nothing do
Does not sound
The created link works by clicking on the iconLast edited by christophersons; November 25th, 2016 at 00:38.
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November 25th, 2016, 01:36 #406
Hi Guys & Girls,
I've just placed a new version (v2.3) of the Extension on the first post. This update fixes the SavageWorlds ChatSound issue reported earlier today (bl**dy SavageWorlds! - if anything is going to cause me grief its the SavageWorlds Rulesets )
Note: there is no need to for a new version of the DOE: Base.
Enjoy!Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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November 25th, 2016, 01:51 #407
Thanks man! The system is cool boy. Do not leave this job. It's getting really good.
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November 25th, 2016, 02:51 #408
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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November 25th, 2016, 08:05 #409
Just a quick question does the DOE: Sound work with the new MoreCore ruleset? I have a large sound library set in 3.5e but would like to transfer to the new MoreCore. Do I have to recreate the library for the new ruleset? Or can I just copy and paste the files?
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November 25th, 2016, 09:06 #410
My DOE Sound works fine in 3.5e, but not at all in MoreCore, all Locations and Organizations work fine in MoreCore, just not Sound. I think the links will not open Syrinscape, as I said NOTHING happens. I tried testing when I first updated to 3.2, everything worked fine, then again when I started moving my campaign to MoreCore from 3.5e, everything worked fine but no sound. I am not at my computer so I cannot send a screenshot, besides there really is nothing that can be seen, everything appears to be fine, just no sound.
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