View Poll Results: How should Autosounds Trigger?
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Thread: DOE: Sound Extension
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May 11th, 2016, 06:47 #31
- Join Date
- Apr 2011
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- 2,253
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May 11th, 2016, 09:54 #32
I spent too much time of last nights game (I was a player) setting this up, so my enjoyment of the session suffered (drat you deluxe-oz )
Once I got it all working I was blown away!
Not only at how cool syrinscape has got these days (not used since its initial release) and how cool the integration is between FG and Syrinscape.
One thing I did notice is that the Sound Icons in the SW ruleset have a faint white border all around them that really spoils the look.
I think you need to give whatever "artist" that created them a kick up the a**e and get him to fix it
Very well done sir!My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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May 11th, 2016, 10:12 #33
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
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GMing Since 1982
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LinkedIn Profile: www.linkedin.com/in/mjblack
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May 11th, 2016, 14:00 #34
Wat is the cheapest VAC out there? I wanna give this a test
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May 11th, 2016, 14:28 #35
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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May 12th, 2016, 08:10 #36
This Extension HAS to be incorporated in the next update. No ifs, ands, or buts.
Last edited by Talley Darkstar; May 12th, 2016 at 08:13.
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May 12th, 2016, 08:22 #37My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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May 12th, 2016, 08:50 #38
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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May 13th, 2016, 00:08 #39
- Join Date
- Nov 2008
- Location
- Surrey, England
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- 273
This is awesome functionality. I have been using Syrinscape for some time for my games, but via a second laptop to the PC running FG. This extension will make things so much simpler and allow for more detailed, differentiated background sound as it's so much easier to control from within the FG interface. Really great job, Dulux-Oz! Thank you.
One question, I have a custom ruleset for Pendragon I created as a layered ruleset on top of CoreRPG. Am I permitted to use the extension for this ruleset?
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May 13th, 2016, 02:13 #40
Glad you like it.
Yes, people are permitted to use any of my Extensions with any compatible Ruleset - deconstructing the Extensions and using their code is not allowed, however (not without written permission). The issue you may face is that the Extensions limit themselves to certain Rulesets (ones I've tested, basically), so that I can avoid a lot of the "but this doesn't work, waaa, waaa, waaa" type comments. What we can do is if you email me ([email protected]) a copy of your Ruleset I can make the necessary tests and add the necessary "permission code" to allow it to work - this is better than you doing it because I can make the necessary chages once whereas you'll have to do it every time I update. It'll also make the other DOEs avaliable to work as well.Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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