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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
  1. #1021
    Doh that makes sense...thanks for the info. So my NPC's won't trigger the sounds?

  2. #1022

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    Nope.

  3. #1023
    I am trying to connect the sound from Syrinscape using Dischord. I installed to 2 required extensions to Fantasy grounds and can get the sounds to work on my end in fantasy grounds but I am having trouble playing through Dischord. I downloaded Voice Meter and the virtual cable software. Followed the directions and still no go. I know this has probably been discussed over and over in the 103 pages of this thread. Can anyone point me in the direction of a trouble shooting guide or something. Much appreciated.
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  4. #1024
    Quote Originally Posted by Aster View Post
    I am trying to connect the sound from Syrinscape using Dischord. I installed to 2 required extensions to Fantasy grounds and can get the sounds to work on my end in fantasy grounds but I am having trouble playing through Dischord. I downloaded Voice Meter and the virtual cable software. Followed the directions and still no go. I know this has probably been discussed over and over in the 103 pages of this thread. Can anyone point me in the direction of a trouble shooting guide or something. Much appreciated.
    Hey, Aster. If you haven't already, watch Rob2e's videos on youtube. They walk through the setup so you can check and see if perhaps you missed a step. Here is a link:

    https://www.youtube.com/watch?v=9U3T...cNJh1p&index=5

    Let us know if you still have issues after watching these to see if your setup is correct. Good luck!
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  5. #1025
    Is possible add a future sound trigger on custom dice result? Like 1 for fumbles and 20 crits.

    I would like hear a fart when anyone of my players has a fumble dice result

    Thank you for your work

  6. #1026

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    Have the sound trigger on the word "Fumble".

  7. #1027
    Quote Originally Posted by Andraax View Post
    Have the sound trigger on the word "Fumble".
    Many rulesets hasnt coded the words fumbles o critical on dice result, that is my case.

  8. #1028

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    If you want a ruleset specific answer, you should mention the ruleset you're using.

  9. #1029
    Myrdin Potter's Avatar
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    I had to reset Windows 10 to overcome an issue with an update. Syrinscape still worked, so I did not reinstall it. I got FG working but chat sounds are making an app request pop up looking for Syrinscape even while it is running. Do I need to reinstall to get the references in Windows 10 reinstated?
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  10. #1030
    Hi Everybody,

    I've just placed a new version of the Extension on the first post (v4.1.0).

    This version is a compatibility update for FGv3.3.4 and also included all the appropriate graphics for all of the supported Rulesets and the new Simple-Brown and Simple-Grey Themes (except for a single DOE: Organisations graphic for the CnC Ruleset - if someone can help with that it'd be appreciated).

    DOE Depreciation Notice

    With the release of the new DORCore Ruleset (currently v0.9.1), support for Community Rulesets within the DOEs is being depreciated. While the DOEs still work with those existing Community Rulesets as listed in the individual DOE Threads, the expectation is that this functionality will be removed for the next release of FG after v3.3.4 (ie in a few months time near the middle of 2018). This will allow the Developers of these Community Rulesets time to transition their Ruleset from being a child of the CoreRPG to being a child of the DORCore.

    The DOEs will continue to work and will continue to be supported by me for all of the "standard" CoreRPG-child Rulesets available via the FG Updater utility. At this point in time (Feb-2018) this list of Rulesets consists of: CoreRPG, 3.5E, 4E, 5E, 13A (13th Age, ETA=Soon(TM)), CoC, CoC7, CnC, d20 Modern, Fate Core, Numenera, PFRPG and SW.

    The reason this is being done is to consolidate the time and effort that is required to maintain compatibility - basically by doing things this way there will be more time for more features and functions to be included in the DORCore, DOEs and future DORs & DOEs.

    Please see the DORCore Thread for further details.

    This notice is being / will be placed on each of the individual DOE Threads.
    Last edited by dulux-oz; February 7th, 2018 at 06:50.
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