STAR TREK 2d20

View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
Page 2 of 163 First 12341252102 ... Last
  1. #11
    OK, the Extension is now loaded onto the first post - sorry about the delay
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  2. #12
    Amazing Dulux-Oz! Fantastic. Can't wait to check it out!

  3. #13
    Ok, first issue that I have is when I try to select the Extension it has a red X next to it whether it is a new game or a game that already exists. Any thoughts?

  4. #14
    Found it - the red X means you haven't updated the DOE Base extension.

    Boy-oh-boy I can't wait to play with this. I started using Syrinscape about 4 months ago, and have loved it. But now... I can stop using that extra computer to play the sounds, and even better, I can link them into the stories in Fantasy Grounds!!

    SO FREAKING HAPPY.

    But why is the rum gone?

    Oh, and just one thing to fix in the Wiki: On the DOE Sound Extension page, there's a link at the bottom called "Get the Extension: DOE Sound Extension Forum Page". It points to the Custom Pointers Coding Toolkit. It should be pointing to the DOE Sound Extension Page (that we're reading right now...).
    Last edited by MTS; May 10th, 2016 at 05:48.
    ╔═══════════════════════════╗
    Melvin T. Sludgepump Esq.
    ╚═══════════════════════════╝

    -==≡≡≡ Ultimate License Holder ≡≡≡==-
    -==≡≡≡ D&D 3.5e, 4e, 5e ≡≡≡==-
    -==≡≡≡ Pathfinder Noobie ≡≡≡==-

  5. #15
    Have you boys grabbed the latest version of the DOEBase Extension? It is a requirement (as it says in the first post)
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  6. #16
    Ok, I'm glad it's just not me.

  7. #17
    I am trying this out, I havent used syinscape before so this will be interesting to set up. I like the idea though. In the Sound Manual clicking on the link to "Linking teamspeak and syrinscape" doesnt take me to the expected page. it takes me

    \https://www.fantasygrounds.com/wiki/...E_Sound_Manual

    instead of

    https://www.fantasygrounds.com/wiki/...%26_Syrinscape

  8. #18
    That might be it. I've been lacking on keeping up-to-date on gaming stuff. Wedding stress and finding a job stress.
    Last edited by Talley Darkstar; June 15th, 2016 at 02:42.

  9. #19
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,362
    Awesome extension Dulux. I can see this getting a lot of use. Great work.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #20
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,362
    One issue - The "Sounds" tab allows you to create new category tabs, but you can't drag a sound to the new category tab. It works OK in the Sound Setup tab, but not in the Sound Board tab.

    One request - Any chance of allowing the sounds to be exported to a module please? I can see myself using this a lot and having a set of frequently used sounds in a module would be very handy.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in