Thread: Ruleset update v1.7.5
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May 3rd, 2016, 22:57 #1
Supreme Deity
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Ruleset update v1.7.5
I've just pushed a ruleset update I got from Dakadin for the official Rolemaster ruleset.
Here's the summary of changes:
- Added preference for Move rolls to determine if Agility and/or Quickness should be included with the roll
- Added preference for MM rolls to determine if Agility and/or Quickness should be included with the roll
- Fixed – Combat Tracker sorting different for the GM and players
Regards,
JPG
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May 4th, 2016, 00:11 #2
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Thank you
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May 4th, 2016, 01:26 #3
Thanks Moon, already know it awesome so happy other can experience the great work dakadin has completed in this. However Moon there is a lot more changes than what you have posted we have jumped from 1.6.5? to 1.7.5 on this public update. Hopefully Dakadin can spell out all the great changes.
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May 4th, 2016, 03:01 #4
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Changes in Rolemaster Classic v1.7
As Ardem mentioned, those were the changes from 1.7.4 to 1.7.5. If you are upgrading from v1.6.x, here is the complete list of changes:
Changes in Rolemaster Classic v1.7
Highlights
Token Enhancements
• Targeting can now be done using the FG regular token targeting as long as the Combat Tracker is open.
• Attack rolls can now be dropped on tokens to resolve the attacks against that target
• Effects can now be dropped on Tokens.
Phased Combat
• Added Combat Round Phase support to the Combat Tracker
• Added Preference for Number of Phases to Include (Only works with 1-9 phases per round)
• Hide Phase Information if 1 Phase is selected in Preferences
• Defaults to 1 Phase to maintain compatibility with current system
Combat Tracker Rest Menu
• A Rest menu has been added to the Combat Tracker menu which has options to rest for 1, 2, 4, 8, 12, or 24 hours or remove all hits, PP, and/or effects. Resting will a set number of hours will recover hits equal to the hours rested and all PP if resting for at least 8 hours.
Stat Generation, Stat Gain and Skill Development Improvements
• Error messages have been added to handle situations where the Apply button is pressed before all the rolls have completed in the Stat Generation and Stat Gain windows.
• Summary chat messages have been added when clicking the Apply button in the Stat Generation and Stat Gain windows.
• Summary messages now appear in chat when adding or removing ranks in the Skill Development window.
Other Changes
• Attack rolls can now be dropped on the name of entries in the Combat Tracker. This will select the entry as the target and roll the attack.
• Attack rolls can now be made with no target selected
• A new radial menu option (Reset Round to 1) has been added to the menu of the Combat Tracker which will reset the combat round to 1 and remove the turn completed check box from all the entries in the Combat Tracker.
• Changed sorting of Combat Tracker entries needs to be more than just Initiative. It now sorts by Initiative, then Quickness bonus, then Quickness temporary stat.
• Added Preference for x2 and x4 Exhaustion Multipliers based on Damage as per Character Law.
• Added Preference to update effects at the end of a combatants turn instead of the end of the round.
• Added Preference to skip combatants at or below zero hits
• Added Preference to send a message to chat when attack results or critical effects are applied to an entry in the Combat Tracker or a token.
• Added preference for Move rolls to determine if Agility and/or Quickness should be included with the roll
• Added preference for MM rolls to determine if Agility and/or Quickness should be included with the roll
• Spells can be dragged from other lists to custom spell lists.
• Fixed – Double clicking Skill Total field produces an error.
• Fixed – Modules wouldn’t always load for players.
• Fixed – Distance calculation for diagonal distances
• Fixed – GM Portrait not showing in chat for calendar messages.
• Fixed – Custom Spell Lists
• Fixed – Herbs can't be edited when first added from Character Law.
• Fixed – Mounts and Transport can't be edited when first added from Character Law.
• Fixed – Framedefs with dimensions less than the minimum size of 4.
• Fixed – The skill development window would reset all skills to primary skills if Character Law wasn’t opened.
• Fixed – Combat Tracker sorting different for the GM and players
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May 4th, 2016, 03:36 #5
Supreme Deity
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My fault. Dakadin provided more detail, but I wasn't sure how big the jump was. One of the drawbacks of always working on code in development.
Happy gaming,
JPG
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May 4th, 2016, 04:47 #6
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Awesome work Dakadin. I think there are a few options that I want to try out.
Senoj -- Ultimate License in FGU/FGC | Roll20 Pro Member
Currently on hiatus....but wanting to play something.
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May 4th, 2016, 05:05 #7
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