STAR TREK 2d20
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  1. #21
    damned's Avatar
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    Quote Originally Posted by mortgarra View Post
    This extension took me about 30 hours of flailing to cobble it all together, though hopefully the next one will go faster now that I understand more of how FG works under the hood.
    ....
    I cant tell you how to code quicker but I can suggest that you dont tell your wife that the "project" is for a game!

  2. #22
    Quote Originally Posted by damned View Post
    I know there isnt really any sound support in FG but... there is the poke button when you want to get a players attention... i wonder if you could grab that ding and ring it twice when the countdown timer hits zero...?
    One of the two system sounds that FG uses can be called with the API. I think it's the bell and the error sound is application-only, but that could be backwards.

    EDIT: Yep. User.ringBell()
    Last edited by Nickademus; May 1st, 2016 at 19:20.
    I never claimed to be sane. Besides, it's more fun this way.

  3. #23
    Ardem's Avatar
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    Very Cool extension, I love seeing all the new CoreRPG extension that are being made and this is defiantly one outside the box, of standard extension. Wel done Sir.

  4. #24
    Please, update it for 3.2.0 and Savage Worlds!

  5. #25
    Quote Originally Posted by Atrill View Post
    Please, update it for 3.2.0 and Savage Worlds!
    Yep, I'll take a look at 3.2.0 & Savage Worlds

  6. #26
    Thank you so much for the great extension Mortgarra!

  7. #27
    Does this still work? Time to look under the hood I think.
    I never claimed to be sane. Besides, it's more fun this way.

  8. #28
    Quote Originally Posted by Nickademus View Post
    Does this still work? Time to look under the hood I think.
    I just tested the extension on Pathfinder, 5E & Fate Core in version 3.3.1 and everything appeared to work. Are you having problems?

  9. #29
    Just tried this out and worked for me. I did have to crack open the file and tweak an alignment issue for host side (was a bit to far left on a 5e style CT) but otherwise it's perfect.

    Thanks, I'll give it a try in my games.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  10. #30
    Quote Originally Posted by celestian View Post
    Just tried this out and worked for me. I did have to crack open the file and tweak an alignment issue for host side (was a bit to far left on a 5e style CT) but otherwise it's perfect.

    Thanks, I'll give it a try in my games.
    I'm in a coding mood. I'm making a few small tweaks and adding an option to control the audible ping. Expect a 1.0.2 release sometime shortly.

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