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April 29th, 2019, 15:08 #41
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- Feb 2013
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Hi ! Any chances it will work with Savage Worlds ?
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January 29th, 2020, 18:34 #42
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- Oct 2015
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Deleted "Combat Tracker" graphic at the top of the CT for use with 2nd ed. so that it no longer covers the tabs at the top of the window. tested with 2e and 5e.
I DID NOT do this. I know just enough xml to be dangerous. I do however know someone qualified to modify it for me.Last edited by Grommit57; January 29th, 2020 at 19:01.
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March 23rd, 2020, 13:12 #43
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- Mar 2020
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it doesn't seem to work on FGU but I have no error.
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March 23rd, 2020, 13:44 #44
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March 23rd, 2020, 14:19 #45
I used this extension a lot, mainly in adventures where there were slow players to make decisions, but one thing that would be interesting to exist in the calendar would be a kind of "play" at the time.
Example: I define that the year is 1920, that the date is July 2nd and that it is 18:00 (6:00 PM) when I start the campaign, I play and then time starts to run, when they ask for the time or day just click on the balloons that appear, of course buttons would need to be added to increase the hour, day, minutes for when it would accelerate time and of course this would be something that I imagine is possible only at FGU, and in a way link this to the effects of time, mainly for the purpose of days or hours.
Example: A magician used Arcane Armor, ie 8 hours, if those 8 hours pass, or even 1 day the effect expires automatically..but it is worth making it clear that this is a daydream, a very cool daydream, but still a daydream .[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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May 7th, 2020, 02:55 #46
Edit: Unfortunately since the latest update the extension does produce errors even with the changes in place. Use at your own risk!
The extension still works in FGU with the 5E Ruleset (keep in mind, that it only ticks if another player is connected).
I attached a version that removes the stencil font and stops spewing out errors. The stencil font was not formatted as ttf and FGU only allows ttf fonts.
I removed the following entry from the graphics.xml.
<font name="stencil" file="" >
<fgffile name="graphics/fonts/stencil.fgf" />
</font>
In case someone wants to use another font, simply paste it back in and change the "fgffile name=" to "ttf file=" and "stencil.fgf" into the fonts name eg. Roboto.ttf.
It should look like this then:
<font name="Timer">
<ttf file="graphics/fonts/Roboto-Regular.ttf" name="Roboto" size="12" />
</font>
Then create a folder named fonts inside the graphics folder (within the extension) and put the corresponding font ttf file in.
CheersLast edited by SirMotte; May 21st, 2020 at 09:28.
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May 7th, 2020, 08:34 #47
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- Aug 2019
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Version 1.03 does not show any number/text in Classic.
I also noticed that the settings window causes some window (re)drawing quirks when you move it or close it (both old and new version of the extension).
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May 16th, 2020, 20:50 #48
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- Mar 2018
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I tried using the v1.0.3 file that @SirMotte included in the above post in a cloud game and am getting a font related error... any thoughts?
2020-05-16.png
Thank you!Last edited by Fonzzie; May 16th, 2020 at 22:07.
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May 16th, 2020, 21:09 #49
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May 16th, 2020, 22:06 #50
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