5E Storm Kings Thunder Playlist
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  1. #101
    Quote Originally Posted by Szabtom View Post
    I would like to use this with the Core RPG ruleset. Does the adaption involve coding (perhaps due to the combat tracker window involved?) or is it simpler than that?
    edit: referring to the Timer 1.0.3 extension
    I have very little to do at work today, so I'll take a look

    Edit 1: it works with CORE

    I edited it with some changes proposed by BMOS and uploaded it to Forge, awaiting approval, I will then post the link here
    Last edited by Zygmunt Molotch; July 30th, 2021 at 08:16.

  2. #102
    Quote Originally Posted by webdove View Post
    I have been using it and I think I tinkered with it. I will send you any changes I have later today If I have a chance.
    I started from FG-PFRPG-Combat-Timer 2020-12-02.ext then removed the FreeUniversal-Regular font and added the 5E ruleset.

    I did some debug also to see if it was contributing to a long game slowdown, but it wasn't.

  3. #103
    Does any of this mean it will work with pfrpg2e?

  4. #104
    Quote Originally Posted by toastsniffer187 View Post
    Does any of this mean it will work with pfrpg2e?
    Perhaps, given the way my download was labelled. I don't know though because I don't play PF.

  5. #105
    Quote Originally Posted by webdove View Post
    I started from FG-PFRPG-Combat-Timer 2020-12-02.ext then removed the FreeUniversal-Regular font and added the 5E ruleset.

    I did some debug also to see if it was contributing to a long game slowdown, but it wasn't.
    I just downloaded FG-PFRPG-Combat-Timer 2021-02-22 from github and it matches the one I modified from FG-PFRPG-Combat-Timer 2020-12-02.ext.

  6. #106
    Quote Originally Posted by toastsniffer187 View Post
    Does any of this mean it will work with pfrpg2e?
    Yes, the version on Forge, will work with pf2e
    I started from FG-PFRPG-Combat-Timer 2020-12-02.ext then removed the FreeUniversal-Regular font and added the 5E ruleset.

    I did some debug also to see if it was contributing to a long game slowdown, but it wasn't.
    yes, 5E was added to versions supported a while back

    Now it will work with all Core

    I'm just waiting for it to be approved on Forge and it be visisble, taking 24+ hours

  7. #107
    Update:

    it should be found here https://forge.fantasygrounds.com/shop/items/162/view

    and yes, supports, CORE, 5E, pf1e, pf2e, and anything built off CORE, I guess

    next plan is to make it an optional floaty window
    Last edited by Zygmunt Molotch; July 31st, 2021 at 08:52.

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