Thread: 5e Campaign Effects Modules
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May 22nd, 2016, 21:14 #21
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Thanks for putting this together. It's a great start. If I add more to it I will send it over to you and you can repost if you wish.
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June 9th, 2016, 02:31 #22
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- Oct 2015
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Is there any way to have a campaign effect removed on the next roll? I don't see an option, but my eyes are often not very good.
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June 9th, 2016, 02:36 #23
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I have added Exhaustion effects to my Campaign Effects module
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June 9th, 2016, 02:41 #24
Another one that has recently come to light (for me) is making Proficiency +1 (for a zero level character).
ATK: -1; CHECK: -1; SAVE: -1
And the hard part -- adding a plus one to any mobs' saving throw against a spell DC.rob2e - Join me on Discord!
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