Thread: GURPS Library Module creation
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April 16th, 2016, 13:59 #1
GURPS Library Module creation
Hi all!
I'm wanting to get started with creating a GURPS library mod that contains descriptions of skills, advantages, disadvantages, etc. plus an equipment mod to be used in my GURPS After-the-End campaign. I know from watching that the best way to do this would be to start a "blank" campaign to add all the entries into the Story tab, then export it. My question is this..should I use the old GURPS (non-CoreRPG) ruleset, or use a blank CoreRPG ruleset so that there won't be any compatibility issues when the new ruleset gets released? Anyone have any tips for CoreRPG library mod creation?
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September 1st, 2016, 15:35 #2
That is a good question. Now, I don't know the answer!
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September 1st, 2016, 23:44 #3
Compare the two and see if they're any different—may not be, or maybe small enough differences they can easily be converted
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September 2nd, 2016, 05:41 #4
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There is no difference really, My group is already playing and running on my own core gurps version. with no issues between the older and new created libraries.
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September 3rd, 2016, 17:44 #5
I wonder how is the development of Ruleset GURPS, the new compatible with the new version of Fantasy Grounds, made in Core RPG.
Someone could give a sign of how is development?[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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