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May 28th, 2016, 03:16 #21
One thing to keep in mind for rulesets is that you are essentially paying for all the code to make the ruleset run and it is including a library module with the rulebook. What is the incentive for any RPG company to allow a VTT to build a licensed version of their game? If no additional money goes back to the RPG publisher for allowing it, we probably wouldn't have very many licenses.
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May 28th, 2016, 04:14 #22
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I agree to a point. The code is worth paying for as is the license from the game publisher.
Chaosium has a lot of incentive. They are hurting for players since they pretty well screwed the pooch with the v7 kickstarter and are trying to pull themselves out of the lurch by trying to increase their player base. Since you asked.
I am just saying that you should not take the hide off the sheep with the fleece.
In this case, if it is about the same cost as the PDF, it will be about $28 for the upgrade.
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May 28th, 2016, 04:27 #23
The V7 Kickstarter got off to a very rough start. The new group seems to be turning things around very well, though, and I will say that Chaosium as a company seems much more engaged than they were during the 6E period. I am personally hopeful that this will mean more involvement from some of the inner folks so that we'll see a few of them running some games on Fantasy Grounds and maybe even release a few freebies for it over time.
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May 28th, 2016, 09:21 #24
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Hi iemckinnon,
Personally, I find your attitude very disappointing and a little suprising... You have the CoC 6e ruleset and were not driven away by having to pay for the rulebook as part of it.
I would like to understand:
1) You think the ruleset should be separate from the rulebook, How much would you be willing to pay for just the ruleset if the rulebook was separate? The development of the ruleset itself is non-trivial (100s of hours of work) and is effectively free with the rulebook, so if you'd prefer to pay extra, I wouldn't complain.
2) When you say that the FG version of the rulebook is a lesser version, do you not value at all the ability to drag and drop creatures, equipment, spells, occupations, etc. from the book to your story items and character sheets? Does it not help making prep time shorter? Also, you may be surprised by the appearance of the latest FG rulebooks (including the CoC 7e) as they are MUCH nicer than previous ones.
3) Buying the ruleset and books through Fantasy Grounds is supporting the RPG Companies as they receive royalties just like from the PDF or Physical books. That's the great thing about Fantasy Grounds compared to other VTTs out there. In others, the RPG developer gets NOTHING from the players.
Nobody is forcing you to buy or use the CoC 7e ruleset when it is released. You can run Call of Cthulhu using the CoreRPG ruleset and MoreCore extension if you wish...
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May 29th, 2016, 19:42 #25
I am running 3 campaigns (Orient Express, Curse of Nineveh, Realm of Shadows) with my lousy Core edition of the character sheet.
You can find it there: https://www.fantasygrounds.com/forum...l=1#post201890
Remember in a nutshell that CoC is a game where you roll some dices with a very light system (removing sanity, using luck, the bonus/malus dice).
Don't get me wrong: i will get the V7 Ruleset because i love shiny stuff.
But you can play this game online without all the shiny stuff because this game is about the story, not about the amount of damage the whatever version of the Tommygun is doing. And during a game, i've noticed that my players care more about the story and how they will not turn insane than a very crunchy system like PF or D&D.
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May 29th, 2016, 23:16 #26
Yeah - for sure - CoC is definitely all about the theatre and you can run it on CoreRPG (especially with MoreCore) just fine.
We think the v7 ruleset has some great enhancements and a really solid set of reference manuals and for those that go that way we think it will make your job much easier.
Not as much crunch but certainly still some complexity and we want the v7 ruleset to be as good as the v7 system itself
PS How do you sleep at night with all those campaigns gnawing away at the edges of your consciousness?
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August 4th, 2016, 13:49 #27
I've just bought the 6th edition on FG (yesterday) but I do not feel cheated at all, I can't say that I understand the problem that some of you seem to be having with having to buy the 7th edition. Did people complain that they didn't get DnD 5e for free as they already had bought 4e? It's a new rulebook from Chaosium and if you want the 7th edition you have to buy a new book, the same should go for FG. If you'd rather buy the book/pdf and then use CoreRPG to play that should work as well, but you won't get the excellent automation that FG does so well.
We get what we pay for in my mind and I also see it as support to the best VTT out there, but each to his own I guess.
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August 24th, 2016, 23:16 #28
I think that it's fair to pay for the 7th edition (ruleset + rulebook). I understand also that the price will be an important price, and I've just gathered the money for it! I will promote as much as possible the 7th edition with my friends. Would be cool to get also all the licensed content with a discount.
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August 25th, 2016, 01:55 #29
A 7th Edition Chase Tracker has been added into the Combat Tracker.
Drag and Drop Inventory which will also auto add the weapons to the Actions/Weapons sections.
Spells are giving me the irrits. Have to add them as part of the reference manual as well as the Spell Book due to the way they are presented.
Progress is happening.
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August 28th, 2016, 15:20 #30
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Seeing as you have a Drag and Drop Inventory (which is great btw! Good job!), and that the weapons will auto add to the Actions/Weapons section (which is also great), will the skill level also update wherever it may be?
Say for example, if you get some additional skill points in Fighting(Brawl), or Firearms(Handgun), will this automatically update on the weapons that uses these skills like knife and pistols, so you don't have to manually fix that? Long live laziness... hah.
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