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Thread: Stats

  1. #11
    Blackfoot's Avatar
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    We always used the 3 column method when we played tabletop.
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  2. #12
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    Quote Originally Posted by Dakadin View Post
    I tend to use the 3 column optional rule for stats. It usually works out pretty good.

    I have rolled up a character in a game JohnD ran that had some bad stats. If I remember correctly more than half of them were below 50 (and that was with the auto-rerolls for stats below 20). He offered to let me reroll the stats but I just adapted the character background to fit the stats. It worked out well for the short time I was able to play in John's game.
    Yeah, I've always felt bad that I didn't go with stat buy in that game and settled for rolling. Still relatively new to FG at the time. Now I'd go with 660.

    I feel even worse that game didn't last longer... got boned by Real Life.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  3. #13
    My group (I am the GM) still uses the Rules in CHaracter Law straight up. 1 set of rolls. reroll any stat under 20.

    I let them arrange the stats how they like, Any temporary put into a prime stats under 90 is raised to 90.

    We have never had any problems with this method.

    YES, at level 1 there tend to be quite a few stats (temps) below 90.... but the potentials Always tend to make up for this.... and they players enjoy seeing their characters improve dramatically when these stats go up.

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