Thread: Forging Items in the Forge
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March 5th, 2017, 07:29 #21
Items dont have effects in FG only players do.
Some of these cant be done at this time.
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March 5th, 2017, 07:43 #22
- Join Date
- Jan 2017
- Location
- Tacoma (UTC -7)
- Posts
- 73
All of these would have to be done in Actions, not Inventory. Make a new power called Armor Bonus or something and give it the effects you want.
1. Use SKILL: [#] [skill] to grant a bonus to a single skill and ADVSKILL: [skill] to grant Advantage to skill checks for one skill. Leave off the brackets and make sure the skill is all lower-case letters to make it work.
2. Make a new power the same as your old Lay on Hands, but add (armor bonus) to the title. Modify its bonus and uses per day to equal how much the armor provides.
3. Use INIT: +[#] to add an Initiative bonus, or ADVINIT to give Advantage to Initiative rolls.
4, 5. Conditionals like in 4 and 5 are not possible to automate: you will have to remember to apply them when relevant.
6. In the Actions tab, you can change Mode to Preparation and add spells slots. You will have to remember to remove them if something happens to the armor. I recommend writing a reminder in the Notes tab of the character sheet.
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